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Hold Expansion
Posted: Fri Jan 30, 2009 3:23 pm
by Gabe Alkorda
Just a quick thought: Would it be possible to expand hold to be usable on items and player/npc corpses? Push+Pull work on them, but it'd be nice if hold did as well.
Posted: Fri Jan 30, 2009 6:54 pm
by Ctathos
Hai! I like.
Posted: Fri Jan 30, 2009 7:35 pm
by Aslyn Denethorn
I agree, that would be helpful.
Posted: Fri Jan 30, 2009 8:07 pm
by Ze'eal
Add one more to the "like" catagory.
Posted: Fri Jan 30, 2009 9:32 pm
by Vantus
So THATS what you were doing earlier on the server Gabe...

Posted: Mon Feb 02, 2009 3:11 pm
by Gabe Alkorda
Indeed, Vantus haha.
Also, could it be extended to dropped weapons as well? (guns, sabers, etc)
Posted: Mon Feb 02, 2009 4:04 pm
by Vantus
Gabe Alkorda wrote:Indeed, Vantus haha.
Also, could it be extended to dropped weapons as well? (guns, sabers, etc)
That would be good in RP as a means of "Disarming" somebody.
Posted: Mon Feb 02, 2009 4:08 pm
by Ze'eal
Vantus wrote:Gabe Alkorda wrote:Indeed, Vantus haha.
Also, could it be extended to dropped weapons as well? (guns, sabers, etc)
That would be good in RP as a means of "Disarming" somebody.
You see this a bunch in "The Specialists", a mod for HL1, Usually, if you kick somebody who has a weapon out, the weapon is kicked out of their hands.
Perhaps we can make this the same for somebody who melee's a person using a ranged weapon such as blasters or bowcasters?
Posted: Mon Feb 02, 2009 5:33 pm
by Blavek Araven
You're firing out ideas Gabe like a mad man with a rocket launcher.
I like them all, but whether they will all co-operate with the JA game mechanics I don't know.
Posted: Mon Feb 02, 2009 5:45 pm
by Gabe Alkorda
Ergo pointed out that it could be expanded to vehicles as well. Apparently push+pull are already.
Basically, if telekinesis could be expanded to work on any/every movable item in the game lol