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Bouncing NPCs
Posted: Mon Feb 02, 2009 3:09 pm
by Gabe Alkorda
Would it be possible to turn off the bouncing npcs? What I mean is when any npcs are stacked on top of each other, they bounce. This makes no sense to me at all, and it's really just a hassle/distraction. Either turn it off or make a server cvar that can be toggled?
Posted: Mon Feb 02, 2009 4:20 pm
by Aslyn Denethorn
That would be great when we're trying to do exercises involving the stacking of astromechs

Posted: Mon Feb 02, 2009 4:34 pm
by Nira'kalen'nuruodo
However, I'm not sure it's possible. I believe the bouncing NPCs are caused by JKA's rather basic physics engine, and as such cannot easily be "turned off".
Posted: Mon Feb 02, 2009 4:51 pm
by Gabe Alkorda
I'm pretty sure they don't bounce in ja+ or singleplayer...
Posted: Mon Feb 02, 2009 5:48 pm
by Ctathos
How are you going to RP stacking 3 Kyle Holograms on top of each other flawlessly, floating in the air?
Posted: Mon Feb 02, 2009 5:50 pm
by Gabe Alkorda
I was thinking more along the lines of toss_crate03's.
Posted: Mon Feb 02, 2009 5:56 pm
by Soh Raun
Actually, the fact NPCs are bouncing on each other in RPMod is a bug. There is a Cvar in RPMod that's supposed to disable bouncing for both players and NPCs, but currently it only works for players on NPCs. This is already fixed for 0.4.1.
Nira'kalen'nuruodo wrote:However, I'm not sure it's possible. I believe the bouncing NPCs are caused by JKA's rather basic physics engine, and as such cannot easily be "turned off".
Please don't make assumptions as for what is possible and what is not - simply suggest

. Sometimes, things that seem easy are not so easy to implement, and other seemingly complex features end up being easy (although sometimes tedious) to code. For instance, this particular fix only needed 1 line of code

.
Posted: Mon Feb 02, 2009 6:14 pm
by Nira'kalen'nuruodo
In that case, I stand corrected.

Posted: Mon Feb 02, 2009 7:49 pm
by Gabe Alkorda
BEAUTIFUL!