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Temple Gong

Posted: Tue Feb 10, 2009 12:25 pm
by Azrael
Not sure how easy/difficult this would be to implement but here it is.
Was browsing through Wookie earlier and read something saying the Jedi Temple (admittedly of the Old Republic era) had a gong that was wrung to signal the time each hour.
While it sounds like an interesting addition (to me at least) i can well see the possibilty of some people quickly becoming bothered by the sounding of a gong in the temple each hour. :)
Either way, thought it was worth mentioning.

Posted: Tue Feb 10, 2009 1:45 pm
by Vantus
Hey not a bad idea!

Even if it doesn't play every hour, a Sound Effect (simliar to a Tannoy) to signal the starting of a Class or a Meeting or a special Announcement would be great!

I know that sometimes I miss broadcasts if the server is busy and text is flooded out quickly.

Could this sound not be included in the next "Galaxy Music Pack" and executed by a Master upon making an announcement or starting their respective classes?

I like this suggestion, nice one Azrael.

Posted: Tue Feb 10, 2009 2:03 pm
by Blavek Araven
My original thought that this wasn't really needed, and I'm still not sure, however I do like the idea. I'm neutral on this, but a good suggestion nonetheless :wink:.

Posted: Tue Feb 10, 2009 3:25 pm
by Ze'eal
I gotta say, I do like the idea, even if at first it seems kinda tacky, after thinking about it for a few moments, it would be a good addition.

Good idea!

Posted: Tue Feb 10, 2009 3:31 pm
by Alkur Tekeil
I think it would be pertinent to explore this idea along with all the other global sounds that may prove useful (explosions, blaster shots, yells/screams/shouts, etc).

Posted: Tue Feb 10, 2009 4:02 pm
by Indilia Von
Alkur Tekeil wrote:I think it would be pertinent to explore this idea along with all the other global sounds that may prove useful (explosions, blaster shots, yells/screams/shouts, etc).
I agree with Alkur here.
it would be perfect if it could been added more sounds than just the Gong.

Posted: Wed Feb 11, 2009 1:01 pm
by Sebastin Creed
Kudos to your idea, I like it.

Posted: Wed Feb 11, 2009 1:52 pm
by Xa'o Zalei
Interesting idea. I'd love to see this implemented.

Posted: Wed Feb 11, 2009 3:00 pm
by Jared
Alkur Tekeil wrote:I think it would be pertinent to explore this idea along with all the other global sounds that may prove useful (explosions, blaster shots, yells/screams/shouts, etc).
Already in RPmod...

One simply chooses a sound file from Base and chooses to play it once or loop it locally or globally or broadcast it to a specific player.

I recall endless Luke death sounds during testing.

Posted: Wed Feb 11, 2009 5:48 pm
by Vantus
Jared wrote:
Alkur Tekeil wrote:I think it would be pertinent to explore this idea along with all the other global sounds that may prove useful (explosions, blaster shots, yells/screams/shouts, etc).
Already in RPmod...
But not taken advantage of?
Pity!

Posted: Sat Feb 14, 2009 4:42 am
by Rash Loist
/dir sounds

Loads of global sounds that you can do, just like effects.