Teleport Bind
Posted: Fri May 29, 2009 6:40 pm
A simple command, 'rptele' or something along those lines that can be used by any account level. An admin would predetermine a set of coordinates for a certain account rank and then those of that rank would use the tele command to transport to those coordinates. If there are no coordinates set then nothing would happen. Alternately the command itself could be turned off.
On larger missions/maps, it can take up a fair amount of the admins time/focus to ensure that all participants are where they need to be, when they need to be there. Particularly when a group of players are facing wave after wave of opponents. Issues with telefragging could be avoided if some kind of stopgap timer (five seconds?) could be implemented, or separate coordinates assigned to each account.
I guess the biggest question I have is can something like this be used without overflowing the server command buffer?
On larger missions/maps, it can take up a fair amount of the admins time/focus to ensure that all participants are where they need to be, when they need to be there. Particularly when a group of players are facing wave after wave of opponents. Issues with telefragging could be avoided if some kind of stopgap timer (five seconds?) could be implemented, or separate coordinates assigned to each account.
I guess the biggest question I have is can something like this be used without overflowing the server command buffer?