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Sense Dodge

Posted: Sun Jun 21, 2009 2:36 pm
by Alkur Tekeil
When sense is activated you can dodge the sniper disruptor fire. Wouldn't it be logical to have that same sense-dodge feature for other non-splash damage projectiles?

Posted: Sun Jun 21, 2009 3:03 pm
by Aslyn Denethorn
Perhaps increasing evasion rate with each of the levels?

Posted: Sun Jun 21, 2009 3:03 pm
by Xaran Varc
I agree. With a high level of Sense one should be able to dodge blaster bolts automatically.

Posted: Sun Jun 21, 2009 3:06 pm
by Moza Ferorn
If this is implemented, perhaps we could add FP drain to it as well? Like if Moza dodged a blast, it would take some energy to sense it, and react.

Posted: Sun Jun 21, 2009 3:29 pm
by Vantus
Maybe i'm just old School but the Sense Dodge would lose it lustre if it became common practice.

I kind of liked its exclusivness to Sniper seeing as Sniper shots can't be blocked by a Saber.

However:
Moza Ferorn wrote:If this is implemented, perhaps we could add FP drain to it as well? Like if Moza dodged a blast, it would take some energy to sense it, and react.
That is a good suggestion as it would prevent it from from becomming the new "Blaster Deflection".

Posted: Sun Jun 21, 2009 5:20 pm
by Aayla Vigil
Either that or allow the sense user to dodge only 1 bolt in a certain amount of time, so that you can't just dodge 2 projectiles shoot consecutively, but you can dodge a single bolt, avoiding it to turn you into an immortal god.

Posted: Sun Jun 21, 2009 5:33 pm
by Vantus
Aayla Vigil wrote:Either that or allow the sense user to dodge only 1 bolt in a certain amount of time, so that you can't just dodge 2 projectiles shoot consecutively, but you can dodge a single bolt, avoiding it to turn you into an immortal god.
That's another fine angle.
Being able to dodge the odd shot as opposed to being able to dodge Rapid Fire would be far more realistic. (Alt Attack on the E-11)