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XP cost
Posted: Tue Jun 23, 2009 10:43 am
by Atrux Nuro
Shandrila and I were talking a few minutes ago about XP cost for certain force powers. We both agreed that some force powers/abilities should cost more than others depending on your class I.E.
Heal, Cloack and Absorb Would cost less for consulars than for guardians and the saber template and maybe Protect or Rage would cost less for Guardians than consulars. Just an idea. Any input?
Posted: Tue Jun 23, 2009 10:48 am
by Moza Ferorn
I think implementing this would put all of Master Raun's. Corinth's, and Feraan's work on the class systems go to waste. I think what we have now is very effective. Besides, I believe Master Raun mentioned a changed to the system already in the next RPMod release.
Posted: Tue Jun 23, 2009 10:49 am
by Shandrila Simbul
Obviously supported. Any comments/thoughts about the idea?
Posted: Tue Jun 23, 2009 10:51 am
by Aslyn Denethorn
Oddly enough, I agree with Moza. That noted, there are already changes in the works, so...?
Posted: Tue Jun 23, 2009 10:53 am
by Shandrila Simbul
Heh just a thought.

Posted: Tue Jun 23, 2009 11:01 am
by Xaran Varc
If there can be a combination of that which Atrux proposed and that of Masters Raun, Corinth, and Feraan's work, that would be great.
Posted: Tue Jun 23, 2009 11:02 am
by Vantus
Disagree.
Replace "XP Cost" with "FP Cost" and I support.
But I suppose we can wait and see what comes out next, first.
Posted: Tue Jun 23, 2009 11:33 am
by Corinth Alkorda
I don't mind laying the work I did to waste, lol. I'm all in favor of scrapping the current system for a more realistic, species-based system.
Don't worry about my feelings.

Posted: Tue Jun 23, 2009 1:00 pm
by Atrux Nuro
I just thought of something simplistic I like Corinth's idea lol. Species based. I don't imagine there has to be a system, why can't we just set accounts specific to everyone?
Posted: Tue Jun 23, 2009 1:06 pm
by Alkur Tekeil
That's quite a bit of work. I think we should just wait a couple of releases to see what Soh has going. Our current system is functional, folks just need to train more if they want XP, which they shouldn't really worry about.
Posted: Tue Jun 23, 2009 5:31 pm
by Gabe Alkorda
Corinth Alkorda wrote:I don't mind laying the work I did to waste, lol. I'm all in favor of scrapping the current system for a more realistic, species-based system.
Amen mah brotha
Posted: Tue Jun 23, 2009 7:54 pm
by Sared Kilvan
I know this might be just complex, but in a different vein, but what about standardizing Force pools and Force regen across the board, and changing ability costs per class? Just my angle on it.
Posted: Tue Jun 23, 2009 9:06 pm
by Atrux Nuro
The second part was basicaly what I just posted lol....so if they agree with you I'm going to dive head first into my toilet.
Posted: Tue Jun 23, 2009 9:36 pm
by Vantus
I agree with Sared just because I want to see if Atrux can do it.
Posted: Tue Jun 23, 2009 10:18 pm
by Sared Kilvan
I agree with myself just because I want to see if Atrux can do it.