Death Emotes
Posted: Wed Jun 24, 2009 7:16 pm
This is similar to my suggestion on extra Sit animations.
Simply saying "more Animations" can be a bit vague seeing as there are HUNDREDS within JKA.
One set of animations I feel could benefit RP as usable Emotes are the death animations.
Sometimes typing /sleep or /knockmedown just doesn't suffice as Sleep is well... sleeping... and KnockMeDown makes your character look too awake as they are looking forward and leaning up.
Here are some examples of what I mean:

These can be used for more than "death" RP's of course!
Getting knocked out, sleeping awkwardly etc.
I also feel these will benefit those times where a person must RP death but does not want to do /kill and risk their corpse disappearing eventually. It also means they can get back up again if say they ARE knocked out or are simply feigning death.
Most of these animations have perfectly acceptable transitions to the laying position. Not all are massive spins. Some involve the character dropping to their knees and falling forward which looks great!
As always one can simply use the imagination and make do with what we have but I feel that this would be worth implementing as they currently exist within JKA and are ready for being added as a command.
~Vantus Fayden
Simply saying "more Animations" can be a bit vague seeing as there are HUNDREDS within JKA.
One set of animations I feel could benefit RP as usable Emotes are the death animations.
Sometimes typing /sleep or /knockmedown just doesn't suffice as Sleep is well... sleeping... and KnockMeDown makes your character look too awake as they are looking forward and leaning up.
Here are some examples of what I mean:

These can be used for more than "death" RP's of course!
Getting knocked out, sleeping awkwardly etc.
I also feel these will benefit those times where a person must RP death but does not want to do /kill and risk their corpse disappearing eventually. It also means they can get back up again if say they ARE knocked out or are simply feigning death.
Most of these animations have perfectly acceptable transitions to the laying position. Not all are massive spins. Some involve the character dropping to their knees and falling forward which looks great!
As always one can simply use the imagination and make do with what we have but I feel that this would be worth implementing as they currently exist within JKA and are ready for being added as a command.
~Vantus Fayden