Stamina Controlled Run Speed
Posted: Fri Dec 04, 2009 9:24 pm
[I do come up with some catchy titles
]
So I was sitting in my bath tub after a long day's work, and got to thinking about... old ideas sort of dropping out, which was actually completely off topic to what this general idea is suggestion.
As I continued to splurt out random ideas, I thought of a suggestion that seems totally impossible, but worth mentioning.
The general concept is to place a bar at the bottom center of your screen. The bar would indicate a stamina sort of bar (That has been recommended countless of times and about a 50/50 agreement to disagreement) that would have a scroll action lever. By raising the bar would indicate full stamina, actively moving and no limitations. By decreasing the position of the lever on the bar would literally slow your character down.
Now, as you can see from my fine art of Microsoft Paint, you can see what I am suggesting.

From the position of the lever on the bar, it would indicate a near slowing walk. If I should raise it, that means I would have the capacity to fully run without any problems what-so-ever.
In our current system, there are... two forms of movement. Sprinting and walking. I am suggesting possibly increasing the number of movements to a sprint, run, mild walk, walk. Maybe alter these by some chance, but meh.
Okay! What do you think?!

So I was sitting in my bath tub after a long day's work, and got to thinking about... old ideas sort of dropping out, which was actually completely off topic to what this general idea is suggestion.
As I continued to splurt out random ideas, I thought of a suggestion that seems totally impossible, but worth mentioning.
The general concept is to place a bar at the bottom center of your screen. The bar would indicate a stamina sort of bar (That has been recommended countless of times and about a 50/50 agreement to disagreement) that would have a scroll action lever. By raising the bar would indicate full stamina, actively moving and no limitations. By decreasing the position of the lever on the bar would literally slow your character down.
Now, as you can see from my fine art of Microsoft Paint, you can see what I am suggesting.

From the position of the lever on the bar, it would indicate a near slowing walk. If I should raise it, that means I would have the capacity to fully run without any problems what-so-ever.
In our current system, there are... two forms of movement. Sprinting and walking. I am suggesting possibly increasing the number of movements to a sprint, run, mild walk, walk. Maybe alter these by some chance, but meh.
Okay! What do you think?!