Saber Stances
Posted: Sat Jan 16, 2010 4:48 pm
I was thinking, Red and Blue are backwards. Blue is incredibly fast, does very little damage and allows you to swing a lot before having to restart a combo. Whereas Red does lots of damage, moves slowly, you can only put 3 swings together.
My suggestion is simple (I hope) take Blues damage, and swing count (i can't think of a better thing to call it) and apply it to Red and vice versa. So in the end Red is slow, does little damage and you can swing more. And Blue has 3 swing combos and lots of damage. This makes sense because generally the faster moving object the harder it is to block and more it hurts.
Instead of making this a default in RPmod why not make it an option that can be changed?
My suggestion is simple (I hope) take Blues damage, and swing count (i can't think of a better thing to call it) and apply it to Red and vice versa. So in the end Red is slow, does little damage and you can swing more. And Blue has 3 swing combos and lots of damage. This makes sense because generally the faster moving object the harder it is to block and more it hurts.
Instead of making this a default in RPmod why not make it an option that can be changed?