Force powers?
Posted: Sun Apr 18, 2010 9:36 pm
Now, I was checking in detail how the force powers worked in RPmod, especially since Soh decided to talk about these coming soon features...
And I noticed that actually force powers aren't completed yet.
Anyhow, I came up with suggestions for some of those uncompleted ones (or maybe it is planned already and this is a waste of time?)

And I noticed that actually force powers aren't completed yet.

Anyhow, I came up with suggestions for some of those uncompleted ones (or maybe it is planned already and this is a waste of time?)
- Absorb lvl5
User can't even be pushed/pulled/etc. OR, if those can't be used already, make the user more lighting-resistant, with absorb working even for lvls 3 and 4 of lightning with saber up, but for 5 you still need melee. - Drain lvl4
You receive 2x of what you steal, or inversely, he losses double than normal. - Drain lvl5
Same as above, but 3x. - Lightning lvl5
Instead of slapping, stun the opponent. (Thinking of ep 6, when Luke was still down for a while after the emperor stopped). - Fury lvl4
As fury is an energy-consuming power, so maybe you could make it last for as long as the player has both hp AND fp, the second which would be gradually consumed over time after hp is over (but the initial cost remains too). However, your attributes are improved 25% more. - Fury lvl5
This one would be the extreme of fury, channeled into actions, movements. Therefore, I think that a 50% improvement (relative to lvl3) could do, but you would still gradually lose every point (HP and FP). - Defense lvl5
Probably, since you defend more, I guess that it could be represented in less damage dealt or something like that? - Throw lvl4
Now you would have the ability to make it, like, hover in one place, instead of it moving forward constantly (Though, this may be hard to actually code/implement). - Throw lvl5
What if you aim at any opponent, then you use throw, and what happens is that the saber automatically follows the opponent, just like a rocket does.
