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/rpautoforce
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/rpautoforce
I've been thinking about this alot recently. This idea is quite similar to the /rpautomove feature, except the function is the force. All through the Star Wars movies, there have been a few scenes that consist on a force-user maintaining a force power and speaking whilst doing it.
For example, in Episode III: Revenge Of The Sith, the duel between Sidious and Windu. When they reach the window and Sidious releases a force of lightning towards Mace Windu. He speaks whilst maintaining the force lightning.
In RPMod, or JA for that matter, you cannot use a button-maintained force power and speak at the same time. So here's my proposal, a function similar to /rpautomove, that a Jedi can bind. (/rpautoforce, or something like that anyway.) This will maintain a force power without the player having to press the force use button. In some instances this could make for a dramatic and meaningful roleplay, from an example to a literal duel.
Elaborate.
For example, in Episode III: Revenge Of The Sith, the duel between Sidious and Windu. When they reach the window and Sidious releases a force of lightning towards Mace Windu. He speaks whilst maintaining the force lightning.
In RPMod, or JA for that matter, you cannot use a button-maintained force power and speak at the same time. So here's my proposal, a function similar to /rpautomove, that a Jedi can bind. (/rpautoforce, or something like that anyway.) This will maintain a force power without the player having to press the force use button. In some instances this could make for a dramatic and meaningful roleplay, from an example to a literal duel.
Elaborate.
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- Lost One
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Its a good idea, but the main power you'd be using to do that, storm, drains from the force pool the entire time you use it. So unless it stopped the Force pool drain, you'd run out of Force within a handful of seconds. If it did stop the Force pool drain, its going to create a good way to abuse the power.
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- Lost One
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- Corinth Alkorda
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This is already possible. Bind a key to +[force_power_name] . Typing -[force_power_name] will stop it.
Jamus, you have a good idea. Create a new topic for it.
Jamus, you have a good idea. Create a new topic for it.
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- Baelin Raddyx
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If someone with force was going to abuse a force power, I doubt they'd wait for this feature to use it. Plus the fact that they can use it would ensure their trustworthiness, only members have access to the force, no?Ergo Stomi wrote: If it did stop the Force pool drain, its going to create a good way to abuse the power.
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- Lost One
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- Lost One
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There are ways to somewhat do this already with scripting as noted, but especially considering the Force pool limitations, I don't think this is really that necessary. No Force power that requires active pressing of a key really lasts long enough to merit talking during it.
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- Fane Ornn'ila
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Only thing I can think of is that you'd simply stay in the animation if you hit chat while doing a force power or something.
hit push then chat, your hand stays out, for example, but not really keep pushing. If I recall right, if you have chat up you can't actually do any harm to anyone. Swing at someone, hit chat, you'll go through the person without hitting. (at least in base)
Perhaps the same would go for things light lightning and drain, keeping the animtation going but not actually doing anything. if that's the case then it would be ok to stop draining your force pool while chats up.
hit push then chat, your hand stays out, for example, but not really keep pushing. If I recall right, if you have chat up you can't actually do any harm to anyone. Swing at someone, hit chat, you'll go through the person without hitting. (at least in base)
Perhaps the same would go for things light lightning and drain, keeping the animtation going but not actually doing anything. if that's the case then it would be ok to stop draining your force pool while chats up.
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- Fane Ornn'ila
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Exactly what I was thinking when I suggested this. For example, whenever Aslyn feels the need to immobilise a youngling from something, he can hold him in the air WHILST talking to them.Aslyn wrote:True, but it'd be useful with Hold 3. Plenty of times you want to grab someone and make them immobile while talking to them as well...
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