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Sense/Sight
Posted: Fri May 21, 2010 12:50 am
by Sared Kilvan
I was curious, could/would the engine support Sense working more like Far Sight from Mysteries of the Sith? Possibly at higher levels?
Far Sight allowed you to move your camera/viewpoint and view things remotely up to a certain range, while you're physical body remained stationary and unmoving until the ability was cancelled.
Posted: Fri May 21, 2010 12:55 am
by Rash Loist
Sorta like a zoom in, like cg_fov
Posted: Fri May 21, 2010 1:09 am
by Delmi N'jork
That would be cool, but can easily be done with a config and a few binds.
Posted: Fri May 21, 2010 1:24 am
by Corinth Alkorda
Delmi wrote:That would be cool, but can easily be done with a config and a few binds.
Not really. You can't move past walls. I've pushed for something like this for years. Sort of like being able to enter spectator mode while still in the game.
Posted: Fri May 21, 2010 2:18 am
by Fane Ornn'ila
Now that idea I like! If that would be possible that'd be pretty nice. Only draw back I can see is that you would be pretty helpless when you're looking around. That and that you can't go through every door... So I guess it would (again:P) come to a toggle? heh
Posted: Fri May 21, 2010 2:24 am
by Cyril Feraan
I feel like we've had a few threads on this before, but it's not bad to bring up again.
I support it in some form, as always.
Posted: Fri May 21, 2010 1:15 pm
by Sared Kilvan
While I appreciate the support, I'm more curious to know
if it is possible.
Or possibly another way to look at the ability? Currently higher levels of sense can show players and even their nameplates. Would it be possible to lock on to that player a la spectator mode?
Example:
Player A uses R5 Sense and spots Player B
Player A uses R5 Sense again while targeting Player B
Player A's camera is temporarily attached to Player B's until they move, the ability is canceled, or after a set period of time.
Posted: Fri May 21, 2010 1:37 pm
by Soh Raun
Sared Kilvan wrote:While I appreciate the support, I'm more curious to know
if it is possible.

It doesn't look easy, but it's something I'm interested to try, for this feature and another one I've been willing to implement for months.

Posted: Fri May 21, 2010 2:34 pm
by Sared Kilvan
Soh Raun wrote:It doesn't look easy, but it's something I'm interested to try, for this feature and
another one I've been willing to implement for months.

::waits with baited breath::
Posted: Sat May 22, 2010 12:09 pm
by Ctathos
I'll quote Soh Raun, "
anything is possible."
It's just if he feels up to the challenge or not.

Posted: Sun May 23, 2010 8:19 am
by Blavek Araven
I really like this idea, and it would really benefit Blavek and I'm sure a lot of others as well. Its difficult to RP his sense skills to the standard that they are at without making mistakes, due to the fact that I can't currently get a higher level sense because of the limitations. Even level five sense doesn't really merit and reflect the standard at which he would be able to locate others in the real SW universe.
With this implemented as well it would make it a lot easier to find people within the Temple and the like without doing /tell "Hey, where are you?". It would provide a much more realistic and better reflection of those who excel in their tracking/sense skills for both the player and those involved.
Posted: Sun May 23, 2010 8:27 am
by Olim Adasca
Just a quick point out to this, when using cheats in SP, with mind trick 5 you're able to take control over an NPC, replicating this effect without the control would be the way to go I think, don't know though. Still, epic support.

Posted: Sun May 23, 2010 10:56 am
by Sared Kilvan
^ What he said.

Posted: Sun May 23, 2010 12:21 pm
by Johauna Darkrider
I like the idea a lot

Peeking on others on whole new level

Posted: Sun May 23, 2010 8:00 pm
by Atrux Nuro
/Rpsupport