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Realistic NPC Taunts
- Simus Cnydaria
- Lost One
- Posts: 2502
- Joined: Thu Jul 10, 2008 1:29 am
Realistic NPC Taunts
When you're spawning an npc you can change its model, but despite the model it always keeps the original npc taunt which sometimes can be very realistic (Ex: you spawn a kyle and use a female model, it still sounds like kyle).
Would it be possible to make the npc take on the taunts of whatever model they are using? I think it would add some realism. Thanks.
Would it be possible to make the npc take on the taunts of whatever model they are using? I think it would add some realism. Thanks.
- Delmi N'jork
- Jedi Master
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- Joined: Wed May 20, 2009 11:53 pm
- Location: Duneeden
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- Corinth Alkorda
- Lost One
- Posts: 2062
- Joined: Tue Aug 23, 2005 1:58 am
- Location: The Shadowlands
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- Fane Ornn'ila
- Lost One
- Posts: 567
- Joined: Sun Jun 28, 2009 7:58 am
Not possible unless we make actual NPCs from each character, as far as I know.
Only thing I can think of that would in theory be needed is that you find a way to include a 'to use' sound string during spawning.
like typing the whole NPC spawn command then having the option to define a model like 'model fane\sound\chars\fane\misc' (or just model fane)
Of course I don't know if that's even possible and even if it is, it might ne needed to have the models uploaded on the server like the npc pack..
Only thing I can think of that would in theory be needed is that you find a way to include a 'to use' sound string during spawning.
like typing the whole NPC spawn command then having the option to define a model like 'model fane\sound\chars\fane\misc' (or just model fane)
Of course I don't know if that's even possible and even if it is, it might ne needed to have the models uploaded on the server like the npc pack..
Fane Ornn'ila - Jedi Knight
¦ Mentor: Kaelen Sekura ¦