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Realistic NPC Taunts

Posted: Fri May 21, 2010 2:52 am
by Simus Cnydaria
When you're spawning an npc you can change its model, but despite the model it always keeps the original npc taunt which sometimes can be very realistic (Ex: you spawn a kyle and use a female model, it still sounds like kyle).

Would it be possible to make the npc take on the taunts of whatever model they are using? I think it would add some realism. Thanks.

Posted: Fri May 21, 2010 4:09 am
by Delmi N'jork
Support x246746873345

Posted: Fri May 21, 2010 10:14 am
by Corinth Alkorda
I don't believe that this is possible.

Posted: Fri May 21, 2010 10:40 am
by Fane Ornn'ila
Not possible unless we make actual NPCs from each character, as far as I know.

Only thing I can think of that would in theory be needed is that you find a way to include a 'to use' sound string during spawning.

like typing the whole NPC spawn command then having the option to define a model like 'model fane\sound\chars\fane\misc' (or just model fane)

Of course I don't know if that's even possible and even if it is, it might ne needed to have the models uploaded on the server like the npc pack..