Spectating chat range transparency

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Alkur Tekeil
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Spectating chat range transparency

Post by Alkur Tekeil »

When you spectate someone right now, you still get all public chats in full transparency. I think it would be neat if when you're spectating them you get the same chat transparency levels as the player.
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Rash Loist
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Post by Rash Loist »

Simple, yet it works.
Cyril Feraan
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Re: Spectating chat range transparency

Post by Cyril Feraan »

Alkur Tekeil wrote:When you spectate someone right now, you still get all public chats in full transparency. I think it would be neat if when you're spectating them you get the same chat transparency levels as the player.
Agreed. It can be dizzying to spectate a player and still have to listen to everything when the server has many people on it.

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Sared Kilvan
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Post by Sared Kilvan »

Does/can/will the game calculate ranges from spectator the same way that it will for players?

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Delmi N'jork
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Post by Delmi N'jork »

I would personally leave it the way it is.
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Johauna Darkrider
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Post by Johauna Darkrider »

I'd support ythat idea, as long as it's even possible. It is confusing to read all over everything when you spec someone... :)
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Ian Prine
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Post by Ian Prine »

Delmi wrote:I would personally leave it the way it is.

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Post by Atrux Nuro »

/Support


It can be helpfull to knights running sims or Missions.
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Simus Cnydaria
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Post by Simus Cnydaria »

Totally support. I was actually just thinking the other day that that would be cool.
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Post by Nira'kalen'nuruodo »

As long as it can be toggled independantly of regular chat fade-out, everyone will be happy. :)

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Post by Avaeth »

Nira'kalen'nuruodo wrote:As long as it can be toggled independantly of regular chat fade-out, everyone will be happy. :)
/support.
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