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Optional Connection Noise & Background Sounds
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- Lost One
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Optional Connection Noise & Background Sounds
Sitting on the server at the moment on my tod and thinking to myself: If I step away, and someone connects and joins game I really wouldn't know unless I came back and hit TAB or opened up the console. So I'm just suggesting for occassions such as this that there be an optional connection bleep. (I repeat optional. That means you could turn it off if you so desire for any reason) So when someone connects to the server, you hear a brief sound that the player will be able to recognise as the "Someone connected" noise. (At this sound I could swiftly return to my PC and not look AFK when someone arrives!)
Expanding on that, When I minimize the game or click away from the window when I'm playing windowed, I don't particularly like having the game sounds cutting in and out all the time for various reasons. (If the above suggestion was implemented that would be another reason for this addition) Because of this I'd also like to suggest that you have the option for "Sound in the background", so that you can hear in game sound whilst minimized or in another window.
Expanding on that, When I minimize the game or click away from the window when I'm playing windowed, I don't particularly like having the game sounds cutting in and out all the time for various reasons. (If the above suggestion was implemented that would be another reason for this addition) Because of this I'd also like to suggest that you have the option for "Sound in the background", so that you can hear in game sound whilst minimized or in another window.
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- Lost One
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Re: Optional Connection Noise & Background Sounds
I think of the sounds while minimized thing all the time. Would be very useful.Nivek Tholmai wrote:Sitting on the server at the moment on my tod and thinking to myself: If I step away, and someone connects and joins game I really wouldn't know unless I came back and hit TAB or opened up the console. So I'm just suggesting for occassions such as this that there be an optional connection bleep. (I repeat optional. That means you could turn it off if you so desire for any reason) So when someone connects to the server, you hear a brief sound that the player will be able to recognise as the "Someone connected" noise. (At this sound I could swiftly return to my PC and not look AFK when someone arrives!)
Expanding on that, When I minimize the game or click away from the window when I'm playing windowed, I don't particularly like having the game sounds cutting in and out all the time for various reasons. (If the above suggestion was implemented that would be another reason for this addition) Because of this I'd also like to suggest that you have the option for "Sound in the background", so that you can hear in game sound whilst minimized or in another window.
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- Johauna Darkrider
- Lost One
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The first suggestion ("player connected" sound) is possible; proposals for the sound are welcome.
The second suggestion is not possible: technical aspects of sound playing are handled inside the game engine, which is beyond what a mod can affect*
* without using black magic or other assembly techniques I do not know.
The second suggestion is not possible: technical aspects of sound playing are handled inside the game engine, which is beyond what a mod can affect*
* without using black magic or other assembly techniques I do not know.
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- Lost One
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- Zeak Dystiny
- Lost One
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Could have the sound of a Lightsaber turning on or off. Or even just the sound of a Star Wars door opening. Unless people do want something more interesting/humorous Lol. Suppose they could edit the sound themselves as well if they cared that much.
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- Lost One
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Or use a standard windows sound, something short but clear.
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"Never give up, never surrender."
"Before all else, your duty to others."
"Always make your own drinks."
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- Lost One
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Perhaps the soothing tones of a dial-up modem?
On a slightly more serious note, the chime used for /rpinfoitem (or /rpnotify, to be more precise) would do the trick.
On a slightly more serious note, the chime used for /rpinfoitem (or /rpnotify, to be more precise) would do the trick.
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- Illrian Damaris
- Lost One
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- Fane Ornn'ila
- Lost One
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I think a more quiet, or at least less 'annoying' sound would be needed.I'd get pretty sick of hearing that sound every few minutes (if I'd have it turned on), and I'd constantly look up for an info thing heh
No idea what tone to use though but yea, something a bit less loud as the info things..
No idea what tone to use though but yea, something a bit less loud as the info things..
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- Zeak Dystiny
- Lost One
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