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Non-Exploding Trip Mines
- Ametha Tasia
- Lost One
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- Location: Jedi Enclave of Alzoc III
Non-Exploding Trip Mines
I think it would be useful to have trip mines that don't explode. They could be security lasers that simply set off an alarm. This'd be neat for stealth missions and such.
If this does not belong here, then be my guest and delete it.
Thank you.
If this does not belong here, then be my guest and delete it.
Thank you.
|age_48|height_1.72m|weight_64kg |race_mirialan|mentor_aknaross.myotis| padawans_serris.k'ral/oberon.pentari/voth.ahkrin|
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- Ametha Tasia
- Lost One
- Posts: 979
- Joined: Fri Aug 07, 2009 8:38 am
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So long as I can trigger an alarm by passing a laser beam, I'm quite happy.Soh Raun wrote:I think using /rpeffect to create the laser beam is enough for missions, as Alkur suggested.
|age_48|height_1.72m|weight_64kg |race_mirialan|mentor_aknaross.myotis| padawans_serris.k'ral/oberon.pentari/voth.ahkrin|
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Alkur Tekeil wrote:I took a look using /rpeffect for getting just the laserbeam, and I can only get it to flicker and be vertical.
Fabien, with the laser beams, they would take quite a bit of pre-meditation to set up correctly, specifically exact coordinates, since when you create a beam, the end closest to you hovers unless you alter the coordinates. And even then, they are only vertical.Soh Raun wrote:I think using /rpeffect to create the laser beam is enough for missions, as Alkur suggested.
- Ametha Tasia
- Lost One
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- Aayla Vigil
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