Force regeneration

Post your ideas and suggestions here
User avatar
Dixo Xan
Lost One
Posts: 583
Joined: Mon May 31, 2004 12:20 pm
Location: Yavin IV

Force regeneration

Post by Dixo Xan »

This is a suggestion I have brought up before, that was well recieved but at the time was deemed not-possible (if I remember correctly).


I want to see an alteration to how force regeneration works. At the current our force pools ranges from 50-250, with fast regeneration. I want to see a Pre-cu/CU SWG system. For those who are not familiar with how Jedi worked in SWG I will explain:


My suggestion is simple, I suggest that we have larger force pools, with slower regeneration. For example, the average level 15 has a force pool of 4,000, allowing him to function as usual. Should however the person in question participate in a battle or demanding training his force pool will be drained, at which rate depending on the power usage. When your force pool is empty you are more or less useless, meaning you must rest. I am thinking that a regeneration time of 30 minutes to fully recharge your force pool is fitting. Naturally, all the numbers I pull is taken out of the air and is subject to change.

Why ? I find it more realistic that Jedi have a reservoir of energy and that when its spent, its spent. To regain your strength you have to meditate, contra how our current system allows for infinite sparring and jedi knights spamming lightning for a 10-15 second period, for then to repeat and do it again half a minute later, due to their force pool being fully renegerated.

This idea also opens for alot of possibilities. The more advanced a jedi is in meditaiton, the faster he regains his force points. I'd also like to see a server-wide command that dictates how strong the force is at our current location, and if its of the dark side or the light side. For example, an admin can control this, setting the server to:

/rpforceaffinity strong,
/rpforceaffinity dark

For the average Jedi this would mean an increase in cost to force powers, and a slower regeneration. Jedi who have specialized in using the dark side, gets a bonus from this (read on if you do not understand).

Another benefit of implementing this system would be skills. A jedi who has dedicated himself to studying the dark side would be able to use lightning at a lesser cost than a Jedi who has not studied the subject. Different Jedi can specialize in different areas of the force/powers. Some would be able to boost others (heal others) at a very low cost, whereas others would be very able with telekinesis.


Now, as I understand it is not possible to raise the number of force points from 250 (or something like that). If that is the case I suggest keeping force pools as they are, simply lowering the costs of powers and lowering regeneration time, untill we hit a balance where we have a system like the one I've described.


Edit: http://www.youtube.com/watch?v=F2iqgWxR ... re=related

Above is a video from Pre-cu swg, where two Jedi fight. If you watch their health and stamina you will notice that they give little notice to it. In essence, its when your force pool is up you run for the hills. In this particular video I believe the losing jedi got a Dizzy+KD on her, but usually fights would end when one part was out of force. Implementing something like this adds a whole new level to combat, you will have those who attempt to use as few powers as possible, being able to last long (soresu mentality ?), whereas more aggressive duelists that rely on heavy force usage will have to rely on ending their fights quick in order to win.
Last edited by Dixo Xan on Tue Jun 29, 2010 8:27 am, edited 1 time in total.
Image
Olim Adasca
Lost One
Posts: 560
Joined: Sun Oct 11, 2009 6:09 am
Location: High Habitat, Adascopolis, Arkania

Post by Olim Adasca »

It's all very well thought out in my opinion. In my opinion there should also be an emote or anim that would cut off for example a third or a half of the regeneration or more, depending on the power someone has and their ability in meditation.

/support
Olim Adasca || Age: 33 || Species: Arkanian || Height: 1.86 m || Weight: 106.7 kg || Initiated: 274.28 ABY || Homeworld: Arkania || Birthdate: 268.20 || Mentors : Sebastin Creed 279.29 - 296.28 || Retired: 302.13 ABY
"Never give up, never surrender."
"Before all else, your duty to others."
"Always make your own drinks."
User avatar
Kael Sekura
Lost One
Posts: 677
Joined: Mon Jan 14, 2008 11:01 pm
Location: The clouds

Post by Kael Sekura »

//Seems Olim's a faster typer heh. I'll leave this anyway\\

I actually quite like this idea. It would be nice, on top of the slower force regen and lesser cost of abilities, if we could have a ways and means of gaining a faster regen by meditating. This would place more focus on meditating, beyond a means to AFK.

Something simple like:
/rpfocus
/rpmeditate
Which forces you into a kneeling or sitting animation in order to recover faster. Or, if it were possible to simply apply this regen to the current sitting emotes that would be fine. Kind of like the way standing still regains health better. I'm not sure if this is possible at all but as Soh always says, let him be the judge of what is or isn't possible heh.

Either way, I'm warming to this suggestion personally. Gets my vote.

<img src="http://i30.photobucket.com/albums/c323/ ... ig2010.jpg" height="150px" width="450px">

|age_42|race_human|mentors_syrena.exan/alkur.tekeil|padawan_fane.ornn'ila

User avatar
Sasha Raven
Lost One
Posts: 725
Joined: Fri Dec 26, 2008 12:24 pm
Location: Alzoc III Enclave.
Contact:

Post by Sasha Raven »

With respect, I'm not overly fond of the idea. Don't get me wrong. I don't have a better suggestion in mind, other then leave things the way they are.
|height_5.11ft.|race_human| mentor_corinth.alkorda|Skin : http://www.gamefront.com/files/24280582/Sasha.zip
User avatar
Roan Takk
Lost One
Posts: 79
Joined: Sat May 08, 2010 1:52 pm
Location: Alzoc III

Post by Roan Takk »

I really liked the idea, but I'm not convinced to cross over to supporting it just yet.

I do think an additional measure would be necessary to somehow tie your current FP level to your IP to prevent you from respawning or reconnecting to circumvent the 30 minute waiting period.

I'll need some more time to think about this and to read other people's opinions before giving my final opinion.

In any case, very nice idea, Master Xan!

Image

Sebastin Creed
Lost One
Posts: 5052
Joined: Thu Jan 31, 2008 1:31 pm
Location: Atrisia, one with the Force.
Contact:

Post by Sebastin Creed »

It's interesting yes but I would like to hear a bit more on the full details when it comes to the three different aspects (Consu, Guard, Sent). If this was then implemented we would have to iron out a lot of creases in all three classes.

For example, in my opinion a Consular would regain FP much faster but there is also species that sometimes can have effect as well that you might have to consider. Can we allocate FP regain settings to those at different levels (Initiates, Padawans, Knights, Masters).

I must admit, it would be nice to have some more pros and cons to each of the classes, to encourage some variety amongst other things. Perhaps find a way to have species brought into accounts, with a lay out of different bonuses and penalties to that as well.

|Padawan(s): Olim Adasca|Rita Sandria| Kantha Maitri|Shaok Panek|Kajuun Mujai|Jago Mirax|Jerex Sol

User avatar
Maloush
Lost One
Posts: 639
Joined: Sat Jan 16, 2010 4:58 pm
Location: Jedi Temple of Alzoc III

Post by Maloush »

Mm...It's an okay idea...however, I believe the highest amount of FP we can get is 999.
Image

| age_44 | height_1.80m | weight_81.65g | race_rodian | mentor_martis.alguien | padawan_sarran.kuo/delmi.n'jork/caleb.quintilian|

((Alt. Character Skin))

Cyril Feraan
Lost One
Posts: 1974
Joined: Mon Jul 02, 2007 4:53 pm
Location: Alzoc III
Contact:

Post by Cyril Feraan »

Sebastin Creed wrote:It's interesting yes but I would like to hear a bit more on the full details when it comes to the three different aspects (Consu, Guard, Sent). If this was then implemented we would have to iron out a lot of creases in all three classes.

For example, in my opinion a Consular would regain FP much faster but there is also species that sometimes can have effect as well that you might have to consider. Can we allocate FP regain settings to those at different levels (Initiates, Padawans, Knights, Masters).

I must admit, it would be nice to have some more pros and cons to each of the classes, to encourage some variety amongst other things. Perhaps find a way to have species brought into accounts, with a lay out of different bonuses and penalties to that as well.
I think it will always be too difficult to fairly account for species, so I don't support that.

However, I agree with the rest of what you said. Although I don't see the problem with continuing to base max pool on class, and regen on level within that class (though like others have said, a meditate power/emote built on sense level would likely be important to consider).

It's a good idea if it can be done in some form, I think, despite the details that would have to be worked out. As long as the regen was not excessively debilitating, enough to take the edge off of power abuse in the longer Force fights, but not gravely limit its participants. If so, I see no problems.

|age_44|height_1.83m|weight_80kg|race_fondorian|
mentor_jamus.kevari|padawans_nira'kalen'nuruodo_ian.prine

Arendur
Lost One
Posts: 121
Joined: Sat Jun 12, 2010 7:03 pm

Post by Arendur »

I like the idea a lot! Maybe the Force Meld Power could then also aid in regenerating Force Points faster.
| Someone should make me a cool signature | Clothes welcome too |
User avatar
Fane Ornn'ila
Lost One
Posts: 567
Joined: Sun Jun 28, 2009 7:58 am

Post by Fane Ornn'ila »

Maloush wrote:Mm...It's an okay idea...however, I believe the highest amount of FP we can get is 999.
Correct. it works the same as armor hp and ammo. Good of an idea as it may be, that's the hickup.
Image


Fane Ornn'ila - Jedi Knight
¦ Mentor: Kaelen Sekura ¦

Alkur Tekeil
Exiled
Posts: 1362
Joined: Mon Apr 07, 2008 1:34 pm

Post by Alkur Tekeil »

The 999 limit could be circumvented based on the FP costs and regen times, couldn't it?

I much rather prefer this idea to what we currently use. Though I would prefer an addendum:
Allow a decrease in power FP costs, or a temporary increase in FP sum total, as a kind of "overcharge", with a resulting longer regeneration time.
User avatar
Ian Prine
Lost One
Posts: 128
Joined: Sun Mar 21, 2010 6:43 pm
Contact:

Post by Ian Prine »

Alkur Tekeil wrote:The 999 limit could be circumvented based on the FP costs and regen times, couldn't it?

I much rather prefer this idea to what we currently use. Though I would prefer an addendum:
Allow a decrease in power FP costs, or a temporary increase in FP sum total, as a kind of "overcharge", with a resulting longer regeneration time.
I agree with Alkur. :)

Image

Padawan Ian Prine
|race_human|age_--|height_1.77m|mentor(s)_jorel.ranon/cyril.feraan/rash.loist|

Atrux Nuro
Lost One
Posts: 441
Joined: Sat Jan 05, 2008 12:38 pm
Location: The Refresher.
Contact:

Post by Atrux Nuro »

If you shaped it around the classes we currently have, I think it would shrink the gap between consulars and guardians so, me Like. :D
Species: Lorrdian|Age: 41|Height: 1.88 M|Weight: 93 KG|Birthdate: .02|Mentor(s): Coren Ran// Roan Takk

"I'm willing to die for my beliefs. 'Course, that ain't exactly Plan A."

Rash Loist for Jedi Master level 2
User avatar
Soh Raun
Jedi Master
Posts: 2455
Joined: Tue Aug 23, 2005 5:15 am
Contact:

Post by Soh Raun »

Just for information, the maximum amount of FP is 255 (8 bits of data) because the client couldn't handle more without breaking BaseJKA compatibility.
Image
User avatar
Sared Kilvan
Lost One
Posts: 1035
Joined: Sat Aug 16, 2008 12:11 am
Location: Pouring like an avalanche coming down the mountain.

Post by Sared Kilvan »

Soh Raun wrote:Just for information, the maximum amount of FP is 255 (8 bits of data) because the client couldn't handle more without breaking BaseJKA compatibility.
This is a bad thing? :twisted:

Image

Post Reply