Force regeneration
Posted: Tue Jun 29, 2010 5:58 am
This is a suggestion I have brought up before, that was well recieved but at the time was deemed not-possible (if I remember correctly).
I want to see an alteration to how force regeneration works. At the current our force pools ranges from 50-250, with fast regeneration. I want to see a Pre-cu/CU SWG system. For those who are not familiar with how Jedi worked in SWG I will explain:
My suggestion is simple, I suggest that we have larger force pools, with slower regeneration. For example, the average level 15 has a force pool of 4,000, allowing him to function as usual. Should however the person in question participate in a battle or demanding training his force pool will be drained, at which rate depending on the power usage. When your force pool is empty you are more or less useless, meaning you must rest. I am thinking that a regeneration time of 30 minutes to fully recharge your force pool is fitting. Naturally, all the numbers I pull is taken out of the air and is subject to change.
Why ? I find it more realistic that Jedi have a reservoir of energy and that when its spent, its spent. To regain your strength you have to meditate, contra how our current system allows for infinite sparring and jedi knights spamming lightning for a 10-15 second period, for then to repeat and do it again half a minute later, due to their force pool being fully renegerated.
This idea also opens for alot of possibilities. The more advanced a jedi is in meditaiton, the faster he regains his force points. I'd also like to see a server-wide command that dictates how strong the force is at our current location, and if its of the dark side or the light side. For example, an admin can control this, setting the server to:
/rpforceaffinity strong,
/rpforceaffinity dark
For the average Jedi this would mean an increase in cost to force powers, and a slower regeneration. Jedi who have specialized in using the dark side, gets a bonus from this (read on if you do not understand).
Another benefit of implementing this system would be skills. A jedi who has dedicated himself to studying the dark side would be able to use lightning at a lesser cost than a Jedi who has not studied the subject. Different Jedi can specialize in different areas of the force/powers. Some would be able to boost others (heal others) at a very low cost, whereas others would be very able with telekinesis.
Now, as I understand it is not possible to raise the number of force points from 250 (or something like that). If that is the case I suggest keeping force pools as they are, simply lowering the costs of powers and lowering regeneration time, untill we hit a balance where we have a system like the one I've described.
Edit: http://www.youtube.com/watch?v=F2iqgWxR ... re=related
Above is a video from Pre-cu swg, where two Jedi fight. If you watch their health and stamina you will notice that they give little notice to it. In essence, its when your force pool is up you run for the hills. In this particular video I believe the losing jedi got a Dizzy+KD on her, but usually fights would end when one part was out of force. Implementing something like this adds a whole new level to combat, you will have those who attempt to use as few powers as possible, being able to last long (soresu mentality ?), whereas more aggressive duelists that rely on heavy force usage will have to rely on ending their fights quick in order to win.
I want to see an alteration to how force regeneration works. At the current our force pools ranges from 50-250, with fast regeneration. I want to see a Pre-cu/CU SWG system. For those who are not familiar with how Jedi worked in SWG I will explain:
My suggestion is simple, I suggest that we have larger force pools, with slower regeneration. For example, the average level 15 has a force pool of 4,000, allowing him to function as usual. Should however the person in question participate in a battle or demanding training his force pool will be drained, at which rate depending on the power usage. When your force pool is empty you are more or less useless, meaning you must rest. I am thinking that a regeneration time of 30 minutes to fully recharge your force pool is fitting. Naturally, all the numbers I pull is taken out of the air and is subject to change.
Why ? I find it more realistic that Jedi have a reservoir of energy and that when its spent, its spent. To regain your strength you have to meditate, contra how our current system allows for infinite sparring and jedi knights spamming lightning for a 10-15 second period, for then to repeat and do it again half a minute later, due to their force pool being fully renegerated.
This idea also opens for alot of possibilities. The more advanced a jedi is in meditaiton, the faster he regains his force points. I'd also like to see a server-wide command that dictates how strong the force is at our current location, and if its of the dark side or the light side. For example, an admin can control this, setting the server to:
/rpforceaffinity strong,
/rpforceaffinity dark
For the average Jedi this would mean an increase in cost to force powers, and a slower regeneration. Jedi who have specialized in using the dark side, gets a bonus from this (read on if you do not understand).
Another benefit of implementing this system would be skills. A jedi who has dedicated himself to studying the dark side would be able to use lightning at a lesser cost than a Jedi who has not studied the subject. Different Jedi can specialize in different areas of the force/powers. Some would be able to boost others (heal others) at a very low cost, whereas others would be very able with telekinesis.
Now, as I understand it is not possible to raise the number of force points from 250 (or something like that). If that is the case I suggest keeping force pools as they are, simply lowering the costs of powers and lowering regeneration time, untill we hit a balance where we have a system like the one I've described.
Edit: http://www.youtube.com/watch?v=F2iqgWxR ... re=related
Above is a video from Pre-cu swg, where two Jedi fight. If you watch their health and stamina you will notice that they give little notice to it. In essence, its when your force pool is up you run for the hills. In this particular video I believe the losing jedi got a Dizzy+KD on her, but usually fights would end when one part was out of force. Implementing something like this adds a whole new level to combat, you will have those who attempt to use as few powers as possible, being able to last long (soresu mentality ?), whereas more aggressive duelists that rely on heavy force usage will have to rely on ending their fights quick in order to win.