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Force regeneration
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- Exiled
- Posts: 1362
- Joined: Mon Apr 07, 2008 1:34 pm
One of the things Fabien wanted to do was make it compatible for folks who don't have the client, allowing them to enter a server via the hopping method.Sared Kilvan wrote:This is a bad thing? :twisted:Soh Raun wrote:Just for information, the maximum amount of FP is 255 (8 bits of data) because the client couldn't handle more without breaking BaseJKA compatibility.
- Sared Kilvan
- Lost One
- Posts: 1035
- Joined: Sat Aug 16, 2008 12:11 am
- Location: Pouring like an avalanche coming down the mountain.
Gotchya.
Otherwise, I fully support the concept. Keep the Force pools the same size, make the abilities cheaper. Much simpler than just making bigger numbers at higher levels.
Addition:// It also places a soft cap/limit on people chain-dueling and jumping/running/zapping/cloaking/etc. unrealistically, and places more emphasis on strategy in both combat and using Force powers in/during/for Role-Play.
Otherwise, I fully support the concept. Keep the Force pools the same size, make the abilities cheaper. Much simpler than just making bigger numbers at higher levels.
Addition:// It also places a soft cap/limit on people chain-dueling and jumping/running/zapping/cloaking/etc. unrealistically, and places more emphasis on strategy in both combat and using Force powers in/during/for Role-Play.
Last edited by Sared Kilvan on Sun Jul 04, 2010 1:22 am, edited 2 times in total.