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New Classes?
- Ethan Kase
- Lost One
- Posts: 491
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- Location: Alzoc III Jedi Temple
ditto.Delmi wrote:There's absolutely nothing wrong with the class system we have now. Just keep it the way it is.
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|Age=16|Initiation=280.31|Home World=Concordia|Species=Human|
|Age=16|Initiation=280.31|Home World=Concordia|Species=Human|
Your 'class' should be RPed, not dictated through game mechanics. The class you choose should simply be used to best show what your character is naturally more proficient in, regardless of training. With that said it 'should' be quite reasonable to have a character that is, according to the game, a Guardian and yet in the RP itself is a Consular, athough you never see that happen.
The addition of extra 'classes' should be left down to RP, not the game itself. They're unnecessary.
The addition of extra 'classes' should be left down to RP, not the game itself. They're unnecessary.
|Species: Chiss | Homeworld: Coruscant | Mentors: Aeon Xarbon, Shimi Zaki | Padawans: Imil Ucindus, Kiwron Tirladdik, Munro Olar, Shakk'aven |Position:Jedi Master - Historian/Librarian
This. If I wanted to play the SWRPG, I'd play the SWRPG.Ethan Kase wrote:ditto.Delmi wrote:There's absolutely nothing wrong with the class system we have now. Just keep it the way it is.
I'm here for the RP, not the number crunch that tends to dominate the PnP game (And many others, Roleplaying vs Rollplaying's a big issue in some games, after all.)
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- Lost One
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In game Ergo is a Sentinel, but by all RP accounts he is a Guardian.Azrael wrote:. With that said it 'should' be quite reasonable to have a character that is, according to the game, a Guardian and yet in the RP itself is a Consular, athough you never see that happen.
"...a burning brand to your enemies, a brilliant fire to your friends."
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- Ametha Tasia
- Lost One
- Posts: 979
- Joined: Fri Aug 07, 2009 8:38 am
- Location: Jedi Enclave of Alzoc III
That's why I'd recommend transitioning into a species system, as the classes system is too limiting and currently, only a few Jedi actually fit their Rp-mod class.
In the movies there was no such thing as classes and the like- you can't really bog down every single character to a single class. That's why the current system seems lacking and driving people into decisions made for the sake of pure gaming rather than Roleplay.
In the movies there was no such thing as classes and the like- you can't really bog down every single character to a single class. That's why the current system seems lacking and driving people into decisions made for the sake of pure gaming rather than Roleplay.
|age_48|height_1.72m|weight_64kg |race_mirialan|mentor_aknaross.myotis| padawans_serris.k'ral/oberon.pentari/voth.ahkrin|
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- Lost One
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Re: New Classes?
You actually do get to choose what your Jedi well do specifically after your knighted. One of the things I heard you can be is a shadow. Ofcourse it doesn't replace the regular classes as far as points and templates go but it's still pretty coolRuluk wrote:Well, for all the time being here I haven't heard of this specific variation of this classes suggestion, so here it goes...
I love KOTOR, and this is taken from KOTOR2. In that game, at the start you choose the same as in our current class selection (though it isn't really that similar in stats and stuff). Then, you advance through the game, do your stuff, choose your side, and eventually you get to the point in which you can choose a new class. If you're dark side, it is Sith Assasin, Sith Marauder, and Sith Lord. If you're light side, it's Jedi Watchman, Jedi Weapons Master, and Jedi Master.
That could be translated into JEDI in this way: When you get to knight, you get to make a new choice from three new classes. All these three depend on the initial class that you chose, i.e. three classes for guardian, three for consular, and three for consul giving 9 new classes to choose from, and you could still have the option to not choose any and continue with the basic one. It would be 12 including the basic ones.
Which classes? Which stats? I've not thought that far, and I won't if this suggestion isn't liked.
I believe in myself. Do you believe in me?
- Johauna Darkrider
- Lost One
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I don't think more ingame mechanics are needed. Who our characters are should be defined by how they act and how they are portrayed in RP, not by game mechanics.
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Nira wrote:I guess medicine isn't quite at the stage of being able to deal with stubborn Corellians.
I tip my hat to you good sir.Ergo Stomi wrote:In game Ergo is a Sentinel, but by all RP accounts he is a Guardian.Azrael wrote:. With that said it 'should' be quite reasonable to have a character that is, according to the game, a Guardian and yet in the RP itself is a Consular, athough you never see that happen.
|Species: Chiss | Homeworld: Coruscant | Mentors: Aeon Xarbon, Shimi Zaki | Padawans: Imil Ucindus, Kiwron Tirladdik, Munro Olar, Shakk'aven |Position:Jedi Master - Historian/Librarian
- Kael Sekura
- Lost One
- Posts: 677
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This I think is spot on. I mean, I've dubed Kaelen as an Infiltrator and have geared my RP accordingly. This, as far as I'm aware, is a made up title but it suited the type of RP I wanted to do and gave my character a little uniqueness. As far as i'm concerned, that is my 'class'.Johauna Darkrider wrote:I don't think more ingame mechanics are needed. Who our characters are should be defined by how they act and how they are portrayed in RP, not by game mechanics.
Species system would be nice but again we should simply RP these. If a Wookiee lashes out at you, you are obviously going to need to RP differently than you would if a Utai did the same. The only things difficult to RP currently are things the game mechanics force on you, like under water breathing for some species.
Last edited by Kael Sekura on Thu Jul 15, 2010 9:04 am, edited 1 time in total.
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- Ruluk
- Lost One
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- Location: NOT the Jedi Enclave of Alzoc III, clearly ¬¬
I actually like the species system more than my own suggestion. It's just that these three classes seem to be rather limiting. I'm not a member, but I don't need to be one to know that many members want these things changed, like force cost of force jump lowered and stuff.Ametha Tasia wrote:That's why I'd recommend transitioning into a species system, as the classes system is too limiting and currently, only a few Jedi actually fit their Rp-mod class.
In the movies there was no such thing as classes and the like- you can't really bog down every single character to a single class. That's why the current system seems lacking and driving people into decisions made for the sake of pure gaming rather than Roleplay.
But somebody says that he doesn't like species system.
Alkur's idea of the table RPG was cool, about assets and burdens. But it was denied as well...
Mine came out of the simple fact that... there is nothing decided around this theme yet.
EDIT:
Have you ever thought of the possibility to simply remove all and every underwater damage, and letting RP handle the rest?Kael Sekura wrote:The only things difficult to RP currently are things the game mechanics force on you, like under water breathing for some species.
Jedi Padawan | Birth 275.08 | Initiation 280.31 | Master Fane Ornn'ila
- Ametha Tasia
- Lost One
- Posts: 979
- Joined: Fri Aug 07, 2009 8:38 am
- Location: Jedi Enclave of Alzoc III
A species system means that you'd be able to purchase both HP and FP as you would when purchasing powers. No more classes would exist and you could Rp your character free of any restriction; i.e. , you could call them whatever you feel fits them.
|age_48|height_1.72m|weight_64kg |race_mirialan|mentor_aknaross.myotis| padawans_serris.k'ral/oberon.pentari/voth.ahkrin|
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- Kael Sekura
- Lost One
- Posts: 677
- Joined: Mon Jan 14, 2008 11:01 pm
- Location: The clouds
Yes this has been brought up several times. I was simply stating things as they are currently. Everything is easily squared away with simple RP bar certain game mechanic things like waterbreathing. As you say however above ^ that is one option yes.Ruluk wrote:Have you ever thought of the possibility to simply remove all and every underwater damage, and letting RP handle the rest?
Hmm, not very constructive. Try again?Phillip Braden wrote:Getting rid of the restrictions is bad, so this idea is really really bad, NUFF SAID.
Last edited by Kael Sekura on Thu Jul 15, 2010 9:18 am, edited 1 time in total.
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