Npc sounds.

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Ethan Kase
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Npc sounds.

Post by Ethan Kase »

Today after watching Basic Lightsaber Arts class, I realized when the students were all attacking the npc 'holo-droids' they made a bunch of annoying sounds and phrases such as 'Stop that Jaden!'

This isn't a big deal but if anyone else thinks it's worth it, can we please remove these annoying sounds. And please don't tell me this is a pointless idea, because like I said I know it's not a big deal but if it can be changed, Why not?
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Delmi N'jork
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Post by Delmi N'jork »

I support this fully.
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Post by Agitt Tanwa »

Agreed and supported.

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Post by Baelin Raddyx »

I'm not a skinner but my thought is that to do this they'd have to modify the basic kyle pk3. so not really rpmod suggestion but needed all the same.

The holograms are meant to be hit not heard >:D
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Post by Sared Kilvan »

The padawans are meant to be hit not heard.

Set it to spawn a trainer/droid/reborn instead of Kyle?

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Post by Ethan Kase »

Sared Kilvan wrote:The padawans are meant to be hit not heard.

Set it to spawn a trainer/droid/reborn instead of Kyle?
I agree with anything that will have me not hearing those annoying sounds.
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Post by Atrux Nuro »

Use Pakescape, open the "assets0.pk3" in your base folder: Go to "sound" and delete the folder named "Chars". Easy peasy lemon squeezy. This isn't really an RPmod suggestion, whoever doesn't like the sounds CAN delete them.
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Post by Mazik Darza »

That or turn the voice slider in the sound tab of setup to 0
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Post by Atrux Nuro »

Mazik Darza wrote:That or turn the voice slider in the sound tab of setup to 0
Exactly.
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Post by Delmi N'jork »

Mazik Darza wrote:That or turn the voice slider in the sound tab of setup to 0
What if you want to hear your own taunts?
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Post by Illrian Damaris »

Well, I actually wouldn't recommend editing your assets.pk3 files at all.
While with some this may not happen, it's been known to corrupt the files when you edit them directly. I personally have had to uninstall and reinstall my game quite a few times due to this issue..

You can change the sound to 0 for when you're facing a holo-droid, then just turn the sound back on after you're done so that you can hear your own.
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Post by Atrux Nuro »

You can make a copy of the asset if you want before hand, but it shouldn't be a problem.

It won't affect your skin's sounds unless you get them from assets0.
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Post by Ruluk »

Correct me if I'm wrong, but aren't the droid npcs actually kyles with a different skin placed instead of the kyle one? And, furthermore, doesn't it inherit the sounds of the original npc?

I never knew why do knights+ use this method to spawn training droids...

Anyways, this is my suggestion, rpmod wise (so that Soh implements. ;) ):

If it is spawned an actual npc by itself and not as said above, the fastest idea would be to (you can do this by yourself by creating a patch file)...
  • According to the trainingdroid model, it points to a "hk47" folder, which doesn't exist.
  • Proceed to create such "hk47" folder inside the sound/chars folder.
  • If you got time and abilities to create customized sounds for the droid, place them there and name them correspondingly to the other standard models. (For example, for the infamous "Stop that, Jaden!" sound, create the file "misc/ffwarn.mp3" with your desired new sound)
  • Note that if you do not want any sound at all, or you don't have time to create/find sounds, you can always replace those sounds with nulls.
If the kyle method is used (and I think it is), you would have to place those new sounds/nulls inside a kyle folder in your patch, instead of the "hk47."

Then again... I'm not even sure of the technique that knights+ really use to spawn the droids.

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Post by Alkur Tekeil »

Taking all of 10 seconds to look in the "JEDI_NPCs" pk3 file, I immediately see that there are no sounds for any of the NPCs.

Instead of just DIY attitudes, someone should just update the NPC pack with sounds and submit it to the HC for approval.
20 minute project, tops.

I don't bother because I rarely, if ever, use training droid NPCs.
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Post by Tomoran »

What sounds should they make? R2D2 noises? I could literally copy and paste that folder and do this in not twenty minutes but two minutes including uploading to web time.

Just make a note of it and I think -someone- upstairs will update the pack.
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