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Npc sounds.
- Ethan Kase
- Lost One
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- Location: Alzoc III Jedi Temple
Npc sounds.
Today after watching Basic Lightsaber Arts class, I realized when the students were all attacking the npc 'holo-droids' they made a bunch of annoying sounds and phrases such as 'Stop that Jaden!'
This isn't a big deal but if anyone else thinks it's worth it, can we please remove these annoying sounds. And please don't tell me this is a pointless idea, because like I said I know it's not a big deal but if it can be changed, Why not?
This isn't a big deal but if anyone else thinks it's worth it, can we please remove these annoying sounds. And please don't tell me this is a pointless idea, because like I said I know it's not a big deal but if it can be changed, Why not?
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|Age=16|Initiation=280.31|Home World=Concordia|Species=Human|
|Age=16|Initiation=280.31|Home World=Concordia|Species=Human|
- Delmi N'jork
- Jedi Master
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- Lost One
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- Baelin Raddyx
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- Sared Kilvan
- Lost One
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- Ethan Kase
- Lost One
- Posts: 491
- Joined: Tue Feb 16, 2010 4:26 pm
- Location: Alzoc III Jedi Temple
I agree with anything that will have me not hearing those annoying sounds.Sared Kilvan wrote:The padawans are meant to be hit not heard.
Set it to spawn a trainer/droid/reborn instead of Kyle?
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|Age=16|Initiation=280.31|Home World=Concordia|Species=Human|
|Age=16|Initiation=280.31|Home World=Concordia|Species=Human|
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- Lost One
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Use Pakescape, open the "assets0.pk3" in your base folder: Go to "sound" and delete the folder named "Chars". Easy peasy lemon squeezy. This isn't really an RPmod suggestion, whoever doesn't like the sounds CAN delete them.
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"I'm willing to die for my beliefs. 'Course, that ain't exactly Plan A."
Rash Loist for Jedi Master level 2
"I'm willing to die for my beliefs. 'Course, that ain't exactly Plan A."
Rash Loist for Jedi Master level 2
- Mazik Darza
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- Delmi N'jork
- Jedi Master
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What if you want to hear your own taunts?Mazik Darza wrote:That or turn the voice slider in the sound tab of setup to 0
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- Illrian Damaris
- Lost One
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Well, I actually wouldn't recommend editing your assets.pk3 files at all.
While with some this may not happen, it's been known to corrupt the files when you edit them directly. I personally have had to uninstall and reinstall my game quite a few times due to this issue..
You can change the sound to 0 for when you're facing a holo-droid, then just turn the sound back on after you're done so that you can hear your own.
While with some this may not happen, it's been known to corrupt the files when you edit them directly. I personally have had to uninstall and reinstall my game quite a few times due to this issue..
You can change the sound to 0 for when you're facing a holo-droid, then just turn the sound back on after you're done so that you can hear your own.
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| initiated_280.17 | mentor_aayla vigil |
| knighted_298.25 | padawan_sawyer snow.rui vuusen |
| initiated_280.17 | mentor_aayla vigil |
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- Lost One
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You can make a copy of the asset if you want before hand, but it shouldn't be a problem.
It won't affect your skin's sounds unless you get them from assets0.
It won't affect your skin's sounds unless you get them from assets0.
Species: Lorrdian|Age: 41|Height: 1.88 M|Weight: 93 KG|Birthdate: .02|Mentor(s): Coren Ran// Roan Takk
"I'm willing to die for my beliefs. 'Course, that ain't exactly Plan A."
Rash Loist for Jedi Master level 2
"I'm willing to die for my beliefs. 'Course, that ain't exactly Plan A."
Rash Loist for Jedi Master level 2
- Ruluk
- Lost One
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Correct me if I'm wrong, but aren't the droid npcs actually kyles with a different skin placed instead of the kyle one? And, furthermore, doesn't it inherit the sounds of the original npc?
I never knew why do knights+ use this method to spawn training droids...
Anyways, this is my suggestion, rpmod wise (so that Soh implements. ):
If it is spawned an actual npc by itself and not as said above, the fastest idea would be to (you can do this by yourself by creating a patch file)...
Then again... I'm not even sure of the technique that knights+ really use to spawn the droids.
I never knew why do knights+ use this method to spawn training droids...
Anyways, this is my suggestion, rpmod wise (so that Soh implements. ):
If it is spawned an actual npc by itself and not as said above, the fastest idea would be to (you can do this by yourself by creating a patch file)...
- According to the trainingdroid model, it points to a "hk47" folder, which doesn't exist.
- Proceed to create such "hk47" folder inside the sound/chars folder.
- If you got time and abilities to create customized sounds for the droid, place them there and name them correspondingly to the other standard models. (For example, for the infamous "Stop that, Jaden!" sound, create the file "misc/ffwarn.mp3" with your desired new sound)
- Note that if you do not want any sound at all, or you don't have time to create/find sounds, you can always replace those sounds with nulls.
Then again... I'm not even sure of the technique that knights+ really use to spawn the droids.
Jedi Padawan | Birth 275.08 | Initiation 280.31 | Master Fane Ornn'ila
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Taking all of 10 seconds to look in the "JEDI_NPCs" pk3 file, I immediately see that there are no sounds for any of the NPCs.
Instead of just DIY attitudes, someone should just update the NPC pack with sounds and submit it to the HC for approval.
20 minute project, tops.
I don't bother because I rarely, if ever, use training droid NPCs.
Instead of just DIY attitudes, someone should just update the NPC pack with sounds and submit it to the HC for approval.
20 minute project, tops.
I don't bother because I rarely, if ever, use training droid NPCs.
What sounds should they make? R2D2 noises? I could literally copy and paste that folder and do this in not twenty minutes but two minutes including uploading to web time.
Just make a note of it and I think -someone- upstairs will update the pack.
Just make a note of it and I think -someone- upstairs will update the pack.
If you never want to spar, just get Storm 4-5, keeps all the crazies away.