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Choke Pass-out

Posted: Fri Jul 30, 2010 10:57 am
by Ethan Kase
In revenge of the sith, we see when anakin was choking Padme' that when he let go of her she passed out. What I suggest is that when using a higher form of grip and hold them long enough they would be unable to move for 5 seconds or so.

Posted: Fri Jul 30, 2010 11:06 am
by Garik Kelzim
I think that's what happens when you get knocked out.

Posted: Fri Jul 30, 2010 11:08 am
by Ethan Kase
Garik Kelzim wrote:I think that's what happens when you get knocked out.
Oh it does knock you out (I meant knock out instead of pass out lol)

Posted: Fri Jul 30, 2010 11:10 am
by Corinth Alkorda
Ethan Kase wrote:
Garik Kelzim wrote:I think that's what happens when you get knocked out.
Oh it does knock you out (I meant knock out instead of pass out lol)
If you get down to 0 hp, of course. Which at the highest level of grip, only takes perhaps 10 seconds or so for most.

Posted: Fri Jul 30, 2010 12:21 pm
by Ethan Kase
Corinth Alkorda wrote:
Ethan Kase wrote:
Garik Kelzim wrote:I think that's what happens when you get knocked out.
Oh it does knock you out (I meant knock out instead of pass out lol)
If you get down to 0 hp, of course. Which at the highest level of grip, only takes perhaps 10 seconds or so for most.
I kinda meant more of a stun knock out from not breathing. But if this is kinda in there then there is no need for this thread.

Posted: Fri Jul 30, 2010 12:25 pm
by Baelin Raddyx
"I find your lack of faith in the force disturbing." Remember when he choked the guy on the ds? He didn't faint.

Besides, I think Labor pains kinda may be what did it. She *WAS* going into labor you know.

Posted: Fri Jul 30, 2010 12:51 pm
by Arendur
I think besides the regular damage interval with grip three intervals or so there is a large one time damage boost that indicates crushing or something of that sort.

Posted: Fri Jul 30, 2010 12:57 pm
by Aayla Vigil
Damage is relative, you are supposed to RP being injuried and/or knocked out even before reaching 0 hp when it's realistically so.

This is nothing that should be implented by game mechanics, RP already covers it.

Posted: Fri Jul 30, 2010 12:59 pm
by Garik Kelzim
Aayla Vigil wrote:Damage is relative, you are supposed to RP being injuried and/or knocked out even before reaching 0 hp when it's realistically so.

This is nothing that should be implented by game mechanics, RP already covers it.
::Thumbs up::