Less insane NPC's.

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Phillip Braden
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Joined: Thu Mar 18, 2010 12:54 pm

Less insane NPC's.

Post by Phillip Braden »

I've noticed that any NPC that uses the Blue Stance tends to go insane and it's so mad you can't do much against it as it would destroy your hit points.

Would it be possible to maybe edit the NPC's behaviour pattern slightly to stop this flurry of Blue Stance attack from happening?

If it is possible it could help people enjoy facing the NPC's more as theres no risk of being killed by an insane flurry that is the blue stance.
Valon Rachius
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Post by Valon Rachius »

Not sure if this is quite an RPMod suggestion.
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Sared Kilvan
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Post by Sared Kilvan »

A lot of this has more to do with the map's bot routing, and the NPC's code in question, not really much to do with the mod itself.

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Zeak Dystiny
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Post by Zeak Dystiny »

Yeah, even the Younglings in MB2 scare me.

"Is all that sales-babble in your brochure? Because I think I'm going to puke. Perhaps you'd like me to leverage your synergy with my vibroblade."
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Phillip Braden
Posts: 394
Joined: Thu Mar 18, 2010 12:54 pm

Post by Phillip Braden »

Zeak Dystiny wrote:Yeah, even the Younglings in MB2 scare me.
If i see a NPC go to Blue stance i instantly leave the room and wait for someone else to deal with it (Or fail trying).
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