Lock-on

Post your ideas and suggestions here
Avaeth
Posts: 66
Joined: Mon Mar 15, 2010 7:25 pm
Location: Alzoc III Enclave

Lock-on

Post by Avaeth »

Basically, what I would like to see in RPMod (and I'm sure many others) is a force lock-on. - How it could work, if possible:

Code: Select all

/rplock

Looking at somebody and typing it in would let you use force only on the target you've locked.

/rplock again, looking at the target, and it would turn off.
Could even make it use Force points.

Would prevent from unwanted pushes/pulls to spectators etc during spars and whatnot.
Last edited by Avaeth on Sun Sep 12, 2010 7:35 am, edited 1 time in total.
User avatar
Ruluk
Lost One
Posts: 438
Joined: Wed Jan 06, 2010 1:04 am
Location: NOT the Jedi Enclave of Alzoc III, clearly ¬¬

Post by Ruluk »

If the engine can hold this idea, I don't see the bad side of this suggestion. It would make knight+ spars less messy. ;)

/support

Image
Jedi Padawan | Birth 275.08 | Initiation 280.31 | Master Fane Ornn'ila

Let's celebrate cause I've been with you guys for a RL year already! :D (not necessarily active all the time, but still!)
Olim Adasca
Lost One
Posts: 560
Joined: Sun Oct 11, 2009 6:09 am
Location: High Habitat, Adascopolis, Arkania

Post by Olim Adasca »

The duel function in the game already does this, I believe, but I heard there are stability issues that make the server crash, not sure though.
Olim Adasca || Age: 33 || Species: Arkanian || Height: 1.86 m || Weight: 106.7 kg || Initiated: 274.28 ABY || Homeworld: Arkania || Birthdate: 268.20 || Mentors : Sebastin Creed 279.29 - 296.28 || Retired: 302.13 ABY
"Never give up, never surrender."
"Before all else, your duty to others."
"Always make your own drinks."
Avaeth
Posts: 66
Joined: Mon Mar 15, 2010 7:25 pm
Location: Alzoc III Enclave

Post by Avaeth »

It has many other uses. For example, today, in the simulation thingy, Olim was lifting me up with force hold, and when Zeak pulled, we both fell. Shouldn't have happened.
User avatar
Ethan Kase
Lost One
Posts: 491
Joined: Tue Feb 16, 2010 4:26 pm
Location: Alzoc III Jedi Temple

Re: Lock-on

Post by Ethan Kase »

So agreeing with this. I don't know how many times somebody has accidentally pushed me.
<img src='http://a.imageshack.us/img839/4096/sig6t.jpg' border='0'>
|Age=16|Initiation=280.31|Home World=Concordia|Species=Human|
Atrux Nuro
Lost One
Posts: 441
Joined: Sat Jan 05, 2008 12:38 pm
Location: The Refresher.
Contact:

Post by Atrux Nuro »

Would be great for Heal others. Good idea! 8) :shock:
Species: Lorrdian|Age: 41|Height: 1.88 M|Weight: 93 KG|Birthdate: .02|Mentor(s): Coren Ran// Roan Takk

"I'm willing to die for my beliefs. 'Course, that ain't exactly Plan A."

Rash Loist for Jedi Master level 2
Jade Yakamoti
Posts: 9
Joined: Tue Aug 24, 2010 3:25 pm

Post by Jade Yakamoti »

Not a bad idea to look into..
User avatar
Herenai
Lost One
Posts: 117
Joined: Fri Aug 06, 2010 5:43 pm

Post by Herenai »

Ruluk wrote:If the engine can hold this idea, I don't see the bad side of this suggestion. It would make knight+ spars less messy. ;)

/support
<3
Image
Zekii to Azra : "You're blue because of the lack of oxygen in your blood ! "
User avatar
Dixo Xan
Lost One
Posts: 583
Joined: Mon May 31, 2004 12:20 pm
Location: Yavin IV

Post by Dixo Xan »

Im skeptic. This feature would only further decrease the level of skill needed to combat on JEDI. If you really suck and accidentally push everyone around, learn to aim. Same goes for most powers.
Image
Ommar
Lost One
Posts: 343
Joined: Wed Sep 10, 2008 11:35 am
Location: Unknown.

Post by Ommar »

I agree and disagree. Sometimes your character goes beyond your limits. Some things are hard to /rp last minute.

But also there's the learning factor. Some people can get better at fighting than others can OOCly just using practice. I doubt that I or many others could ever be as good as Master Kevari though, for example.
User avatar
Daereon
Lost One
Posts: 425
Joined: Wed Jun 17, 2009 2:20 pm

Post by Daereon »

If possible I'm for this idea. Think it could be useful in different situations.
Image

Daereon Daimon, Jedi Knight, Nexu Clan.
Initiated: 269.30| Mentors: Aeon Xarbon_Ergo Stomi| Knighted: 284.28
User avatar
Roan Takk
Lost One
Posts: 79
Joined: Sat May 08, 2010 1:52 pm
Location: Alzoc III

Post by Roan Takk »

Dixo Xan wrote:Im skeptic. This feature would only further decrease the level of skill needed to combat on JEDI. If you really suck and accidentally push everyone around, learn to aim. Same goes for most powers.
I'm inclined to agree with Master Xan.

Image

User avatar
Tomoran
Exiled
Posts: 1937
Joined: Wed Jun 23, 2010 7:01 pm

Post by Tomoran »

Not only that, but I roleplay students pushing things incorrectly or accidentally as "lacking control" and if you want to push one target instead of many either arm accordingly or drop to force push/pull 1 so that you don't go nuts with it. Teaching control is part of using the force and teaching control is part of playing the game. It doesn't need to be streamlined.
Image
If you never want to spar, just get Storm 4-5, keeps all the crazies away.
User avatar
Ruluk
Lost One
Posts: 438
Joined: Wed Jan 06, 2010 1:04 am
Location: NOT the Jedi Enclave of Alzoc III, clearly ¬¬

Post by Ruluk »

We're talking about knight+ spars here mostly. I honestly doubt you're going to adjust all powers that could affect spectators in a spar. Then again, if you don't use this command either, it's the same deal.

Image
Jedi Padawan | Birth 275.08 | Initiation 280.31 | Master Fane Ornn'ila

Let's celebrate cause I've been with you guys for a RL year already! :D (not necessarily active all the time, but still!)
Olim Adasca
Lost One
Posts: 560
Joined: Sun Oct 11, 2009 6:09 am
Location: High Habitat, Adascopolis, Arkania

Post by Olim Adasca »

There's ample opportunity to hide from most powers, except for the level 5 push spree, for the rest, learn to dodge people. Knights use AoE's for a reason, harder push and better hit chance. If there's anything, make a hybrid between lvl 1 push and higher level pushes, namely that you can toggle the lvl 1 area of effect on or off, even for higher levels. For the rest, beats me how this can be implemented.
Olim Adasca || Age: 33 || Species: Arkanian || Height: 1.86 m || Weight: 106.7 kg || Initiated: 274.28 ABY || Homeworld: Arkania || Birthdate: 268.20 || Mentors : Sebastin Creed 279.29 - 296.28 || Retired: 302.13 ABY
"Never give up, never surrender."
"Before all else, your duty to others."
"Always make your own drinks."
Post Reply