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Chatbox Invulnerability Toggle
Posted: Thu Sep 16, 2010 7:29 pm
by Tomoran
For missions, something I see happening pretty often, especially in shooter missions, is people doing a lot of filler emotes that happen to not only give them an ample opportunity to write three sentences about how you've barged into a room they're in and need to stop or face consequences - meanwhile, the man who has rushed in with a rifle pointed at your head ready to shoot you has to stand there and wait while you take thirty seconds to think out a neatly written response to his rushing in ready to shoot you to death so that he can wait for your chatbox to go down and then shoot you in the head.
Chatbox invuln in missions inhibits the already peculiar pacing of combat. The flow seems to get jumbled as you encounter people who feel it necessary to stop in the middle of a large firefight and wipe sweat from their forehead as you pour an entire energy cell of blaster shots into their mystical wizard armor because they are in the middle of typing.
I like chatbox invuln for other times. That's fine. I think a toggle for missions with a sense of urgency and for people who agree to those circumstances would help in avoiding the hangups of such a feature which can at times be burdensome and a bit frustrating.
Posted: Thu Sep 16, 2010 7:49 pm
by Illrian Damaris
I'd have to support this fully.
Posted: Thu Sep 16, 2010 8:07 pm
by Zeak Dystiny
If it's toggable, I suppose it's okay. I don't really support the idea though. If you're typing, you're typing. Can't really help taking that long to type, realistically you wouldn't take that long to say/do whatever you are typing, so you need that protection so people don't take advantage or get 'trigger happy'. Oh well, you have to wait or your shooting 'groove' has been interrupted, move on and find something else, it's what I've done a few times to avoid being entirely unfair. There's a time and place for typing, comes down to the person and the environment, up to them whether they decide to appropriately take the time or feel the need to type something or they don't and choose inappropriately. Don't think they should suffer because of that though, including the other points. It is roleplay after all, and sometimes makes a difference between pure TFFA and a decent roleplay-combat situation, hey they could be giving orders or something like that...
But yes, if they choose to allow the invulnerability to be turned off, then they're aware of the risk that exist now and such, yada and so forth, lol.
Posted: Thu Sep 16, 2010 8:16 pm
by Daereon
Zeak Dystiny wrote:If it's toggable, I suppose it's okay. I don't really support the idea though. If you're typing, you're typing. Can't really help taking that long to type, realistically you wouldn't take that long to say/do whatever you are typing, so you need that protection so people don't take advantage or get 'trigger happy'. Oh well, you have to wait or your shooting 'groove' has been interrupted, move on and find something else, it's what I've done a few times to avoid being entirely unfair. There's a time and place for typing, comes down to the person and the environment, up to them whether they decide to appropriately take the time or feel the need to type something or they don't and choose inappropriately. Don't think they should suffer because of that though, including the other points. It is roleplay after all, and sometimes makes a difference between pure TFFA and a decent roleplay-combat situation, hey they could be giving orders or something like that...
But yes, if they choose to allow the invulnerability to be turned off, then they're aware of the risk that exist now and such, yada and so forth, lol.
Have to say I agree. If we take out the typing then that is when things quite often become a free for all. People know there is a time and place for everything, and that goes for typing. I just don't see a reason for this idea all in all. Not that I'm totally against it, but don't really see the point.
Posted: Thu Sep 16, 2010 9:26 pm
by Sasha Raven
Not a bad thought. I mostly agree with Dae. Still though not bad.
Posted: Thu Sep 16, 2010 9:27 pm
by Baelin Raddyx
Okay this is how a surprise attack plays out in real life:
::Enemy bursts into room and starts shooting::
::victim looks up surp-:: DEAD.
Makes perfect sense.
Posted: Thu Sep 16, 2010 11:20 pm
by Corinth Alkorda
Brilliant idea. I can't tell you how many times I've lost a quick kill in missions because someone was typing "*Ow!*" right when my lightsaber was cutting through their head.
+1 vote.
Posted: Fri Sep 17, 2010 6:42 am
by Kael Sekura
Where i can 100% see where you are coming from, I still don't like this idea. If you are a lead in an RP and you saber through someone, as Corinth mentioned, it can be frustrating waiting for them to type out some long winded death sequence, yes. It wouldn't be the first time my entire stealth approach has been ruined by a chat box death/knockout action taking too long. Even with that, I still don't like this idea. FFA is already encouraged too much in missions and I think removing chat-box invulnerability will be the death of RP in missions.
You have to weigh the pros and cons, as with any idea. My personal opinion is, leave it as it is currently. But that's just me.
Posted: Fri Sep 17, 2010 6:48 am
by Olim Adasca
Kael Sekura wrote:Where i can 100% see where you are coming from, I still don't like this idea. If you are a lead in an RP and you saber through someone, as Corinth mentioned, it can be frustrating waiting for them to type out some long winded death sequence, yes. It wouldn't be the first time my entire stealth approach has been ruined by a chat box death/knockout action taking too long. Even with that, I still don't like this idea. FFA is already encouraged too much in missions and I think removing chat-box invulnerability will be the death of RP in missions.
You have to weigh the pros and cons, as with any idea. My personal opinion is, leave it as it is currently. But that's just me.
[agree]Agreed[/agree]
Posted: Fri Sep 17, 2010 7:01 am
by Aslyn Denethorn
Maybe have it server toggle-able at the discretion of the one running the missions? That might remove some of the risks.
Posted: Fri Sep 17, 2010 7:29 am
by Sebastin Creed
I kind of have to agree with Kaelen - the problem with stealth is the main aspect though.
For example:
For stealth you can do either of these actions during 'Role Play'.
____
You sneak up on someone and try do the melee, now if you are like me and your buttons and totally &^%$**!! then you end up missing them, look like an idiot and the victim turns around and blows your head off.
Or
You can leap down, try type out a quick /me 'Sneak attack' and then 'Role Play' the results and most likely the victim will want to type out that oscar winning death sequence.
However, with option two there has been many a time I get the sneak on someone, avoid looking like a melee noob and opt for the actioned take down. Land next to them, and with my chat bubble raised which has the unwritten rule of 'Pause your role play' and they still empty a clip into me.
________
Now I know that a shooter mission can be fast paced and we like that thrilling action, but anyone who is
not in a particular lead role, should not have to 'Pause' to type out the death sequence
until they are down.
Those with a specific role within the role play, sure, because the lead roles are the
driving force behind the story within the action.
but with that, the chat bubbles do help with protection of those with a happy trigger finger that like to walk into a 'Paused' action sequence guns blazing until they go "Oh... they are already doing something!"
As if they didn't know
Anyways... I agree with your meaning Tomo 100% - toggle it if you can, but I still think it can be managed through reminders before missions rather than forcing those with lead roles to fear for their lives when acting out a piece in any situation. Though who are simply grunts within the action should not have to stop to type all the time [like wiping sweat from their head, but if they do then they should run from the action to some place safe to act out their weirdly desired sequence.
Posted: Fri Sep 17, 2010 8:08 am
by Aayla Vigil
I like the idea, and I think having it toggle-able is the best solution
Posted: Fri Sep 17, 2010 8:15 am
by Ametha Tasia
Personally, I feel that some shooter Rps turn into ffas rather than the Rps they should be. And we can't really control how long it takes to type a sentence, that's why when on missions, I simply stand and wait when the leads pause/pull chat bubble up to do an action.
I don't like the idea, but since it's toggle-able, oh well...
Posted: Fri Sep 17, 2010 12:09 pm
by Baelin Raddyx
Idea, why not have it toggleable and then only stages of the rp mission it would be turned off? perhaps at the start of a stealth mission, but when they are spotted it can be turned on or something
Posted: Fri Sep 17, 2010 12:22 pm
by Agitt Tanwa
With what's been said up there, I think I can't support something like that, would be mighty annoying if you imagine it in a dog-fight, bubble-up-pause seems like an important thing to me. However if it's toggle-able for everyone
individualy then there's no objection from me.