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Cloaking Device

Posted: Thu Sep 30, 2010 1:20 pm
by Kenta
Is it possible to make the cloaking device actually make you completely disappear rather than turn you into a magnified warped transparent blob everyone can still see? Those who see it all know how difficult it is not to shoot at it though we know technically they're supposed to be invisible at the time.

Posted: Thu Sep 30, 2010 1:22 pm
by Delmi N'jork
Support.

Posted: Thu Sep 30, 2010 1:44 pm
by Zeak Dystiny
Well to be honest, there is supposed to be a weakness of cloak, and that represents it, even though we ignore it half the time. It's not a total invisibility thing. It shimmers and in certain areas or situations, you can easily notice the difference in lighting or a certain distortion. Think it should stay, especially for those who finally choose and have a legit reason to notice someone who is cloaked.

Posted: Thu Sep 30, 2010 1:46 pm
by Delmi N'jork
True, but it's a too noticeable in my opinion. At the least it should be made harder to spot. It sort of defeats the purpose of a cloaking device it they're still easy to fine..

Posted: Thu Sep 30, 2010 2:00 pm
by Ametha Tasia
Well, if Kenta cloaked and say... I did, I'd expect you all to shoot me, rather than shoot kenta, for example. So if the cloaking device could have levels... sure, but otherwise, we can simply rp it properly. :)

Posted: Thu Sep 30, 2010 2:01 pm
by Zeak Dystiny
Hmm well from a distance/medium range, you won't really see it unless you keep a good eye out. People can usually get by. Just think some sort of effect should still remain, but not essentially 'amghost' people, as the JA+ calls it, not sure if Rpmod has it enabled.

Posted: Thu Sep 30, 2010 2:16 pm
by Caleb Quintilian
From a distance the cloaking device seems to be the most noticeable thing due to its effect of warping the terrain behind it.

Posted: Thu Sep 30, 2010 2:35 pm
by Olim Adasca
Perhaps there's a way to change the warping offset in the cloaking coding?

Posted: Thu Sep 30, 2010 3:19 pm
by Azrael
Simple solution - Predator style. The distortion ONLY appears when you're moving. IF you're stationary then you're completely invisible.

Posted: Thu Sep 30, 2010 3:23 pm
by Rash Loist
Azrael wrote:Simple solution - Predator style. The distortion ONLY appears when you're moving. IF you're stationary then you're completely invisible.

That and please for the love of god make the timer on the cloak either a LOT longer or just make it so it's either on or off.

Posted: Thu Sep 30, 2010 3:25 pm
by Delmi N'jork
Agreed with Azra and Rash.

Posted: Thu Sep 30, 2010 3:25 pm
by Mazik Darza
Azrael wrote:Simple solution - Predator style. The distortion ONLY appears when you're moving. IF you're stationary then you're completely invisible.
Suppport

Posted: Thu Sep 30, 2010 3:49 pm
by Sared Kilvan
I like the 'distorted while moving' idea if it's implementable. Also keep in mind that the cloaking device was originally designed with the idea that players would be moving a lot more than we do. (FFA, CTF, ect.)

Posted: Thu Sep 30, 2010 4:30 pm
by Roan Takk
My first instinct was to disagree with this idea because it seems completely unrealistic. Using the Force to disappear completely is acceptable, but using a machine to accomplish that? There are lots of advanced things in the Star Wars universe, but a good sense of "reality" is still felt. Having a machine that is capable of completely erasing someone from sight seems a bit far-fetched, or at least far too expensive for just any old Jedi to be carrying around.

However, I like the idea of it working when you're still, and having the distortion when moving. That seems much more feasible and realistic, plus, I also hate the distortion thing. It may be realistic, but it still ruins the point. I'm all for the "predator style" initiative.

Posted: Thu Sep 30, 2010 4:36 pm
by Aslyn Denethorn
As I recall, functional cloaking devices in the Star Wars Universe were two-way - they prevented anyone outside the device from seeing you, but they also prevented the person inside the device from seeing them - Star Destroyers were left bereft of their sensors, unable to see beyond the reach of the device, for example, as demonstrated in Spectre of the Past, and mentioned prior to that in the Thrawn Trilogy. As it is, we're lucky to have any kind of functional stealth device.