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Posted: Wed Dec 22, 2010 5:21 pm
by Tomoran
Alkur Tekeil wrote:So basically its a subclass system. Expanding on a class system makes me wary.
There'll be a few more shots. We'll see.

Posted: Wed Dec 22, 2010 6:37 pm
by Ruluk
So, I read your second proposal, and I was thinking, "this is good as well... will be hard to decide on one".

Although it will be hard for me to choose, I can see that regardless, people that have posted so far seem to agree more to the second one than the first (or the complainers simply gave up. But I hope it's the earlier). So far, so good.

I personally don't mind the cool names, :P. After all, the goal of this is to make better gameplay classes, not better names. :P

Jokes aside, I find its core interesting, and although numbers and stuff might need adjustments (good you kept hp and fp bordering the max 255 and not over it), I like it.

Whatever change comes out of this thread, if it does, I think it will be worth it. Keep proposal suggestions up, Tomoran.

Posted: Wed Dec 22, 2010 6:43 pm
by Cynthia
I like the names Sared.

Posted: Mon Dec 27, 2010 8:51 am
by Kenta
Only thing i'd do for the Sentinel-Consular branch is replace access to storm 5 with mind trick 5, a powerful force ability like storm i feel should be left to consulars focused to that use and them only, while cloaking more fits with the sentinel mindset of using everything one has at their disposal intelligently, by providing openings for attacks and the use of other powers in follow up.

Posted: Wed Jan 05, 2011 9:53 pm
by Cynthia
Where are the new suggestions?

If not, could you please post a final version of a proposal? Perhaps an informal vote?

Posted: Wed Jan 05, 2011 10:20 pm
by Tomoran
Been pretty busy. I'm not done proposing but I don't exclude others from posting their ideas or comments on existing proposals.

It'll be here and there. Trying to not just toss around numbers.

Posted: Sat Feb 19, 2011 7:25 pm
by Cynthia
So does that mean there isn't' going to be more proposals and that none of these previous ones were good :( ?

Posted: Sat Feb 19, 2011 10:08 pm
by Tomoran
Ehhh, I have a few more things to finish this month in terms of padawan clan stuff and personal writing, I will get back on these soon(tm) ... been on a bit of a binge with simulations and little mini-missions and such.

Posted: Sat Feb 19, 2011 10:14 pm
by Liezl Myrin
Perhaps later a poll on the different class names once the difficult part has been overcame.

Posted: Tue Mar 22, 2011 6:31 pm
by Tomoran
Current Force Template: 2600 to max

Code: Select all

Jump:	[5]	[15]	[20]	[30]	[40]	110
Push:	[5]	[15]	[20]	[30]	[40]	110
Pull:   	[5]	[15]	[20]	[30]	[40]	110
Speed:	[5]	[10]	[20]	[35]	[50]	120
Seeing:	[10]	[15]	[25]	[40]	[55]	145
 
Absorb:	[10]	[15]	[25]	[40]	[60]	150
Heal:	        [10]	[15]	[25]	[40]	[60]	150
Protect:	[10]	[15]	[25]	[40]	[60]	150
Mind trick:	[10]	[15]	[25]	[40]	[60]	150
Heal others[15]	[20]	[30]	[45]	[65]  175
 
Hold: 	[10]	[15]	[25]	[40]	[60]	150
Slow:	[10]	[15]	[25]	[40]	[60]	150
Storm:	[10]	[15]	[25]	[40]	[60]	150
Fury:	        [10]	[15]	[25]	[40]	[60]	150
Force Meld [15]	[20]	[30]	[45]	[65]	175
 
Saber Offense:	[5]	[15]	[20]	[30]	[40]	110
Saber Defense:	[10]	[15]	[25]	[45]	[60]	155
Saber Throw:	[10]	[20]	[30]	[50]	[80]	190


Revised Force Template: 3420 to max

Code: Select all

Jump:	[10]	[20]	[30]	[40]	[40]	140
Push:	[10]	[20]	[30]	[40]	[40]	140
Pull:          [10]	[20]	[30]	[40]	[40]	140
Speed:	[25]	[25]	[25]	[25]	[25]	125
Seeing:	[10]	[25]	[35]	[45]	[60]	175
 
Absorb:	[25]	[25]	[25]	[75]	[100]	250
Heal:	        [25]	[25]	[25]	[50]	[75]	200
Protect:	[25]	[25]	[25]	[50]	[75]	200
Mind trick:	[25]	[25]	[25]	[50]	[75]	200
Heal others[25]	[25]	[25]	[50]	[75]	200
 
Hold:	        [25]	[25]	[50]	[75]	[100]	225
Slow:	[25]	[25]	[25]	[50]	[75]	200
Storm:	[50]	[25]	[25]	[75]	[75]	250
Fury:	        [25]	[25]	[25]	[50]	[75]	200
Force Meld [25]	[25]	[25]	[50]	[75]	200
 
Saber Offense:	[5]	[25]	[30]	[40]	[50]	150
Saber Defense:	[10]	[20]	[30]	[60]	[80]	200
Saber Throw:	[25]	[50]	[50]	[50]	[50]	225
Yeah, it's an eyesore.

Basically, everything is more expensive. In addition, all three classes have all powers unlocked up to level 3.

Level 4 abilities will be limited to one upon reaching each of the following levels: 17, 19, 21, 22, 23, 24, 25 (Any of the powers you get to 4 you are cleared to get to 5). These are granted with a PM to the Council and a template alteration, including information about the usage/mastery of the power.

In addition:

-Speed scaled to give its 'speed' bonus over the first 3 levels, as it is right now, more than one point is about useless
-Heal 4 toned down from healing 50 to 25, since the animation-less healing is so vital, as it stands, heal 4 to 5 is about ponitless minus for Guardians.
-Storm 4-5 drains less force to block with one hand, doesn't knock down unless using 2 hands
-Jump 5 needs more incentive, the difference in height from jump 3 to jump 5 is less than one model in height. Jump 4 is great, no fall damage, jump 5 is useless.
-Fury shouldn't cost health to maintain at levels 4-5

More to come.

Posted: Tue Mar 22, 2011 6:37 pm
by Aslyn Denethorn
I'd also add that Storm 4 should be one-handed with knockdown, Storm 5 reverts to the current Storm 5.

But that's looking good, Tomoran. I like it.

Posted: Tue Mar 22, 2011 8:08 pm
by Baelin Raddyx
Looks good, except that saber offense 1 should stay 5 due to the fact that 10 xp levels someone up twice from level 0.

Posted: Tue Mar 22, 2011 8:13 pm
by Tomoran
So be it! 5 more points onto saber offense 2, then. None of this early yellow stuff.

Posted: Tue Mar 22, 2011 8:29 pm
by Amoné Fayden
Tomoran wrote:None of this early yellow stuff.
Agreed though it could be controlled more by Knights not teaching so early.

I'll have to conform to whatever is changed though I daresay I am in disagreement with Level 1 Speed at 25 points. It's an augmented physical skill much like jump. I suggest it shares Jump's initial 10 points.

You do realize though that this works like inflation.
When the cost of living goes up, the minimum wage usually follows.

I agree that high-level skills need more incentive as right now they are pointless, very true!
However, I think increasing the XP cost of Force skills to such a degree is a drastic step simply to cover for people wrongfully power-levelling and Knights/Masters not acting on it as they should.

Isn't there another way?

PS. Again, I do like the suggestions put forward about giving more meaning to high-level skills. I'm just not a fan of the costs.

Posted: Tue Mar 22, 2011 8:42 pm
by Illrian Damaris
Some parts of that look pretty good...
However, in doing this you would seriously screw with what people currently have to a severe level. The changes of what each Force power does (like say jump, storm, fury, heal, etc..) is nice. But having the XP cost be that much more is... stupid. In my opinion. Doing so would mess most everyone's template up. Amoné stated it absolutely perfectly.
Amoné Fayden wrote:I agree that high-level skills need more incentive as right now they are pointless, very true!
However, I think increasing the XP cost of Force skills to such a degree is a drastic step simply to cover for people wrongfully power-levelling and Knights/Masters not acting on it as they should.
As for the whole yellow stance issue. It's simple. Don't allow people to get it until they are actually taught it. I know a few Initiates/Padawans that self-taught themselves the Balances stance and got it all because they couldn't deal with the Blue. While others waited until their own master taught them. (Eugen, Baelin, myself included if I remember correctly). So with that "issue" simply have it where they actually need to be taught, and if they grab it without being taught.. then the balances style needs to be removed from their template as accessible until a Master actually does teach them.