JEDI Comport » ((JEDI RolePlay Mod/RPMod)) » Suggestions
-
Notifications ()
Notifications Settings
- You have no notifications
Guardian Force Points
- Illrian Damaris
- Lost One
- Posts: 1425
- Joined: Thu Apr 15, 2010 3:15 pm
- Location: Enclave on Alzoc III
- Contact:
Have to agree, personally.Delmi wrote:Even being a Guardian, I have always been in favour of this.Sebastin Creed wrote:Give Consulars some extra shields then and a tiny tad of HP?
| species_zabrak | age_55 | defender |
| initiated_280.17 | mentor_aayla vigil |
| knighted_298.25 | padawan_sawyer snow.rui vuusen |
| initiated_280.17 | mentor_aayla vigil |
| knighted_298.25 | padawan_sawyer snow.rui vuusen |
- Simus Cnydaria
- Lost One
- Posts: 2502
- Joined: Thu Jul 10, 2008 1:29 am
Sounds perfectly fair to me. It seems a lot of people are fine with giving the Guardians a bit more FP, but are worried about it being more unfair to the other two classes. So just give consulars a bit more hp/shield. I suppose Sentinels as well, but they seem to be doing fine in all honesty. Though "personally" I don't mind how things are now, but a bit of improvement never hurts.Sebastin Creed wrote:Give Consulars some extra shields then and a tiny tad of HP?
And Sentinels... well I dunno, same?
Daereon Daimon, Jedi Knight, Nexu Clan.
Initiated: 269.30| Mentors: Aeon Xarbon_Ergo Stomi| Knighted: 284.28
- Tergos Zemnos
- Lost One
- Posts: 752
- Joined: Mon Sep 27, 2010 8:14 pm
- Location: Yavin IV
- Contact:
-
- Lost One
- Posts: 2539
- Joined: Thu May 08, 2008 12:07 am
- Location: One with the Force
- Tergos Zemnos
- Lost One
- Posts: 752
- Joined: Mon Sep 27, 2010 8:14 pm
- Location: Yavin IV
- Contact:
Absorb 5 already renders storm 5 completely useless. It takes Guardians a while to get it, though. Saber Defense 3 and Absorb 3 are both enough to block up to storm 5 if you keep the storm user in front of you. If you take a hit in the back, then you'll go down, but absorb does mitigate the damage it deals to you.
There are ways to combat storm. Most people just don't because it's a pain.
There are ways to combat storm. Most people just don't because it's a pain.
If you never want to spar, just get Storm 4-5, keeps all the crazies away.
- Aurien Uriah
- Lost One
- Posts: 106
- Joined: Tue Dec 21, 2010 12:28 am
I don't think we should balance the system based on spars. Just my opinion though.
Also, Guardian progression doesn't exactly STOP at level 15 when it comes to Force. You still gain XP to buy higher levels of abilities which cost less and last longer with each use. (I think)
Like Aslyn said, Consulars on the other hand, focus more on Force training and don't become as "winded" as someone who didn't. The strength between consulars and guardians doesn't differ, it's the stamina that does. Guardians are ripped and consulars are frail like Yoda.
The difference between FP and Hp isn't exactly Linear though. 10 more hp for me equals 124/124. 10 more FP for a level 15 Guardian equals 110. Seems like I'd get the better deal lol.
Also, Guardian progression doesn't exactly STOP at level 15 when it comes to Force. You still gain XP to buy higher levels of abilities which cost less and last longer with each use. (I think)
Like Aslyn said, Consulars on the other hand, focus more on Force training and don't become as "winded" as someone who didn't. The strength between consulars and guardians doesn't differ, it's the stamina that does. Guardians are ripped and consulars are frail like Yoda.
The difference between FP and Hp isn't exactly Linear though. 10 more hp for me equals 124/124. 10 more FP for a level 15 Guardian equals 110. Seems like I'd get the better deal lol.
- Aurien Uriah
- Lost One
- Posts: 106
- Joined: Tue Dec 21, 2010 12:28 am
Double Post:
My suggestion for a better class system would be allowing us to use XP to buy HP or FP "grants" and make the natural progression between levels minimal. This would slow things down by having to choose between buying an ability or HP/FP, but I'm a patient man anyway. It seems like some of us level up too fast.
::Throws his two cents::
My suggestion for a better class system would be allowing us to use XP to buy HP or FP "grants" and make the natural progression between levels minimal. This would slow things down by having to choose between buying an ability or HP/FP, but I'm a patient man anyway. It seems like some of us level up too fast.
::Throws his two cents::
- Ametha Tasia
- Lost One
- Posts: 979
- Joined: Fri Aug 07, 2009 8:38 am
- Location: Jedi Enclave of Alzoc III
- Rash Loist
- Lost One
- Posts: 957
- Joined: Sun Apr 30, 2006 3:06 pm
- Location: Deceased
Don't think that's possible with the mechanics. Been pitched plenty of times and I doubt you'll get it.Ametha Tasia wrote:Honestly prefer a system where we apply XP to HP and FP, without these stupid classes which are too broad and unspecific.
If you never want to spar, just get Storm 4-5, keeps all the crazies away.
- Zeak Dystiny
- Lost One
- Posts: 840
- Joined: Sun Jul 05, 2009 8:27 pm
That would cause a whole shift in the XP system, I think, such as XP grants, requirements for level ups and so forth. Seems like a lot and quite time consuming.
"Is all that sales-babble in your brochure? Because I think I'm going to puke. Perhaps you'd like me to leverage your synergy with my vibroblade."
Xfire: Whenlightfades
What if you just configured the server cfg file for the mod rather than change the mad completely you could just edit the server itself to fit in certain things (if thats possible?)?Zeak Dystiny wrote:That would cause a whole shift in the XP system, I think, such as XP grants, requirements for level ups and so forth. Seems like a lot and quite time consuming.