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NPC Holograms

Posted: Sat May 07, 2011 1:43 pm
by Azrael
The use of holograms is coming up increasingly in RP recently. I was wondering if it was possible (as i dont think it's currently a feature of the mod) to have a command to turn NPCs into holograms in the same fashion as 'hologram normal' or 'hologram projector.' It's something of a nuisance and not entirely fair to always have to ask another player to pause their own RP to help out standing in as a hologram when a single NPC would do.

Posted: Sat May 07, 2011 6:34 pm
by Amoné Fayden
I think this would be good for cosmetic purposes.
However, it should be noted that while in "Hologram" mode, a player can be walked through and as far as I am aware, can't be harmed or harm in return.

If this too was changed, then I'd say "Yes Please!"

I know that would be "realistic" as Holograms are not solid, but not being able to hit a target would render practicing with them rather impractical or pointless.

/Support (If "holograming" does not make them immune)

Posted: Sat May 07, 2011 6:44 pm
by Baelin Raddyx
Amoné Fayden wrote:I think this would be good for cosmetic purposes.
However, it should be noted that while in "Hologram" mode, a player can be walked through and as far as I am aware, can't be harmed or harm in return.

If this too was changed, then I'd say "Yes Please!"

I know that would be "realistic" as Holograms are not solid, but not being able to hit a target would render practicing with them rather impractical or pointless.

/Support (If "holograming" does not make them immune)

Why would you be able to hurt a hologram?

If they aren't their, you can't touch them, I think that's the idea behind the immunity. Maybe I'm misunderstanding what you mean though :/

Posted: Sat May 07, 2011 7:08 pm
by Olim Adasca
Some facts about hologram mode: Lightsaber still tangible and can knock people out. Shots fired can knock out as well. Can not be hurt unless with storm, but that's just an assumption because I thought I saw it happen.

Posted: Sat May 07, 2011 7:21 pm
by Tomoran
Yes you can storm people in hologram mode.

Posted: Sat May 07, 2011 7:29 pm
by Olim Adasca
But anyway, I do think that Azrael ment it as a previously mentioned by Amoné cosmetic function. And those that spawn it can also delete the entity by command. I do support this.

Posted: Sat May 07, 2011 7:34 pm
by Amoné Fayden
Baelin Raddyx wrote: Why would you be able to hurt a hologram?

If they aren't their, you can't touch them, I think that's the idea behind the immunity. Maybe I'm misunderstanding what you mean though :/
For the sake of actually making contact with a target.
If hitting air or "shadow-sparring" sufficed as training, we wouldn't need training bots at all.

We all know how A.I behaves in JKA as it is, imagine the lightning-speed swinging of holograms in blue stance while they continue to run through you in a no-clip fashion.

I believe the addition of the hologram effect as a cosmetic would be good for immersion but not at the sacrifice of losing the ability to actually "damage" them.

Besides, if holograms were to replace the "programs" we use in the bot spawner room, how the heck would us lowly Padawans actually turn them OFF if they can't be killed?
It would suck if we needed an admin present at all times....

Re: NPC Holograms

Posted: Sat May 07, 2011 7:37 pm
by Olim Adasca
Azrael wrote: I was wondering if it was possible (as i dont think it's currently a feature of the mod) to have a command to turn NPCs into holograms in the same fashion as 'hologram normal' or 'hologram projector.'
So, aside from normal programs, also make them able to function as intangible holograms you talk to rather than fight.

Posted: Sun May 08, 2011 1:00 am
by Kih Bu
Amoné Fayden wrote:Besides, if holograms were to replace the "programs" we use in the bot spawner room, how the heck would us lowly Padawans actually turn them OFF if they can't be killed?
It would suck if we needed an admin present at all times....
  • The solution to this would be to create new npcs for the the droid to spawn, which have a transparent-looking/tinted shaders to give the impression that they are some form of hologram. After that, give them custom sounds along the lines of "bzzt" or other shield-depleting noises to enhance the effect that the npcs are in fact, holograms. For the case of training bots, this is the ideal solution, as they would still be attackable.

    As for adding an /rphologram normal/projector option for npcs that've been spawned via the /npc command, this could have a variety of other uses and I'd be keen to take advantage of it as a feature.

Posted: Sun May 08, 2011 3:25 am
by Amoné Fayden
Kih makes a fine point.
Clever skinning could present an alternative if the primary suggestion fails.

Posted: Sun May 08, 2011 3:44 am
by Sared Kilvan
Ultimately, the suggestion makes logical sense. If NPC 'placeholders' can be set with the currently existing animations and positions, then it would make sense to be able to apply both of the currently existing rphologram to those same models.

Posted: Sun May 08, 2011 2:17 pm
by Jared
Isn't the general idea that our 'holograms' don't look like holograms? They're either "hard light" (whether this term exists in SW Canon or not remains debatable) or they are holo-droids which are solid/saber proof droids with a holographic skin, much like proxy from that multi-platform game we don't mention on account of it being the father of many many lies.

The hologram effect simulates long distance communications, while the holograms seen in star wars look a bit more colourful (like the holo-chess board).

So I'm thinking... is it REALLY going to improve immersion/cosmetics? Or can't we achieve what we really want (a more subtle effect) with shaders?

Posted: Mon May 09, 2011 3:04 pm
by Jocus Cyleik
/support