The New Guide to JEDI Classes
For Reference:
Starting Stats for All Characters:
HP: 20
FP: 20
Force Regeneration Rate: 1000ms
Base Stats for All Characters:
HP: +7.2 per level
FP: +7.2 per level
Force Regeneration Rate: -36ms per level
All Initiates start out as ...
Apprentice
Max HP: 200 (+7.2 per level)
Max FP: 200 (+7.2 per level)
Max Force Regen Rate: 100ms (-36ms per level)
The apprentice is generally depicted as a chubby-faced child wielding a training lightsaber with a helmet obscuring half of their face. They are the freshest faces in any Temple and represent the youngest of students who have not yet benefited from direct mentorship. Their understanding of the Force is basic and their capacity in combat is extremely limited. The Jedi Order goes through great lengths to be certain that Apprentices are kept out of actual danger and it is the duty of any and all seniors to protect these individuals should the need arise.
Upon selection by a mentor, and with the permission of the Council, an apprentice moves on to one of three basic paths of study...
Guardian
Max HP: 220 (+8 per level)
Max FP: 180 (+6.4 per level)
Max Force Regen Rate: 120ms (-35.2ms per level)
Guardian is the more control-oriented study path available to Apprentices. Students of the Guardian Path often gain great interest in lightsaber arts and take pride in becoming a potential asset to the Order and stability of the Galaxy as a whole. What they tend to sacrifice in more astute studies of the Force they compensate for with a better understanding of the connection between the Force and self, cultivating in a frame of mind that is ever a benefit to the Galaxy with its many dangers.
Sentinel
Max HP: 200 (+7.2 per level)
Max FP: 200 (+7.2 per level)
Max Force Regen Rate: 100ms (-36ms per level)
The Sentinel is an Apprentice who forfeits either specialty but dutifully trains to gain a better understanding of the Force in whatever fashion best serves their interests. They are often very close to their mentors and emulate figures that came before them, shaping their idea of service to the Order by example rather than ideals. It is Sentinels that can adapt to almost any situation and their flexibility is often crucial to their success.
Consular
Max HP: 180 (+6.4 per level)
Max FP: 220 (+8 per level)
Max Force Regen Rate: 80ms (-36.8ms per level)
Given constant isolation and exposure to materials and nature, some apprentices gain an early infatuation with the divine nature of the Force and seek to understand complex facets of Force Theory that would allow them to manipulate the Force in particular ways. Most of the abilities one would be subject to would almost certainly be taught with a heavy helping of direct mentoring though Consulars are ever curious of the Force and develop a strong connection to it.
After an individual becomes a full-fledged Jedi Knight, they may attempt to specialize more fully along the various paths that Jedi have taken before them...
Sage
Max HP: 150 (+5.2 per level)
Max FP: 250 (+9.2 per level)
Max Force Regen Rate: 50ms (-38ms per level)
Study of the Force is an important part of the life of a Jedi and some embody this constant search for unraveling the mysteries of the Force as a lifestyle, becoming those who constantly mull the theories of the Force and create their own. Sages are usually thinkers who believe that the Jedi Order is best served with knowledge and discovery of the Force, promoting active service seldom but for causes they feel are important.
Since Sages can come from all different walks of life, there is plenty to be said about their mannerisms and teachings. Sages study beyond the Force as it is presented by the Jedi Order, hoping to see various viewpoints to obtain a robust position on how the Galaxy and Force mingle. They are interested in the progress of students but tend to answer questions in ways that serve to only confuse students, either with riddles or simple, absolute responses. They are often skeptical of the choices of others in terms of Force usage or study but ultimately never intend for anything less than the well-being of the Jedi Order.
Masteries:
Force Hold
Force Lightning
Healer
Max HP: 160 (+5.6 per level)
Max FP: 240 (+8.8 per level)
Max Force Regen Rate: 60ms (-37.6ms per level)
An ancient and important function of the Jedi Order, healers are a dedicated sect that either mix traditional medicine with Force study or approach their usage of the Force from a deeper standpoint, becoming adept in using energy to mend the wounds of other sentients. Their traditions have spanned almost the entire life of the Order and they maintain a 'Circle' within the Order that regulates permissions and teachings.
As the Order seeks to preserve life, healers are dispatched to many places for many reasons with the ultimate intent of upholding the tenets of the Light Side of the Force. This takes healers to dangerous places and puts them in the way of unfriendly beings from time to time but there are few so dedicated as healers and their training makes them able-bodied vessels for supporting others or doing as the Council wills on their own.
Masteries:
Heal Others
Force Meld
Illusionist
Max HP: 170 (+6.0 per level)
Max FP: 230 (+8.4 per level)
Max Force Regen Rate: 70ms (-37.2ms per level)
A less orthodox field for the Jedi Order, Illusionists are individuals who prefer to avoid direct confrontation and learn to elude even the most observant of beings, sensitive or not-sensitive alike. Their teachings span ancient techniques that have been used by Force Sensitives to bend light and obscure the workings of security systems to go where they please. Though some Jedi chastise Illusionists for having a shaky foundation of morals there are few so long-winded or contemplative of the morality of Jedi and their actions have great purpose that seek to uphold the ideals of the Order.
As an aside of their training, most Illusionists gain a powerful understanding of perception and their path often endears them to the thoughts and emotions of others, causing an even greater need for discretion, making the road an illusionist walks a constant balancing act, striving to never cross the border of using their powers to held all living beings to help only themselves.
Masteries:
Mind Trick
Sense
Lore Keeper
Max HP: 190 (+6.8 per level)
Max FP: 210 (+7.6 per level)
Max Force Regen Rate: 90ms (-36.4ms per level)
Ever intent to learn the intricacies of the Galaxy, Lore-Keepers traditionally spend great amounts of time in the Archives learning the cultures of other beings, understanding the history of many worlds and are ever curious to disseminate a good holobook or holocron in their time. Because of their training and study, Lore Keepers become generally well-spoken and enlightened. They commonly use their training in the form of acting as Diplomats and Mediators.
They have a fairly traditional view of Jedi Training and the Order, finding punctuality an important part of life for themselves and students alike. Their attention to detail is remarkable and complex problems are the greatest lures to get a Lore Keeper to action.
Masteries:
Push
Pull
Watchman
Max HP: 210 (+7.8 per level)
Max FP: 190 (+6.8 per level)
Max Force Regen Rate: 110ms (-35.6ms per level)
A Watchman works alongside the Order and a government body. They are interested in promoting security and safety of the people of that planet or sector. Though Jedi work tends to manifest itself in all scopes of investigation, a Watchman is generally involved with the most important and dangerous matters, necessitating training that will make them prepared to deal with pirates, criminals, mercenaries and the like.
A Watchman places a great deal of focus into working with other security forces and precise saberwork is an absolute necessity in their profession. They tend to be dutiful individuals who are subservient though not submissive.
Masteries:
Force Heal
Force Jump
Warden
Max HP: 230 (+8.4 per level)
Max FP: 170 (+6.0 per level)
Max Force Regen Rate: 130ms (-34.8ms per level)
Wardens are Jedi who devote their training to protecting their brothers and sisters from the Dark Side. Their training takes them dangerously close to the Dark Side at times, making the mixed backgrounds of the Wardens include individuals who have overcome the lure of the Dark Side among other tragic stories. Seldom is an individual primed for the life as a Warden as a student, most begin their training as a Knight though Wardens always place importance in strong ideals and strong saber work.
Wardens place a great deal of importance on conducting themselves as average Jedi. They tend to build strong friendships and will generally deny any particular slant of their training as it is often seen as dangerous by others.
Masteries:
Force Absorb
Force Slow
Peacekeeper
Max HP: 240 (+8.8 per level)
Max FP: 160 (+5.6 per level)
Max Force Regen Rate: 140ms (-34.4ms per level)
Peacekeepers are an ancient distinction of Jedi that value the position of Jedi as arbitrators of peace through order and security. In the Order, they are primarily tasked with protecting students and archives data, though this particular job falls on the shoulder of all Jedi. In addition, they make it their business to pursue work that particularly deals with coming into contact with violent criminals, making them experts at using the Force to avoid or diffuse harm. They are very commonly known throughout the Galaxy as defenders of the everyday sentients and generally viewed by their enemies as the most unfortunate foe imaginable. Few are so well-trained and prepared for their job, but the life of a Peacekeeper is about constant training, sometimes to the effect of having to negate constant inquiry into the nature of the Force to protect the here and now of all beings.
Masteries:
Force Protect
Force Speed
Battlemaster
Max HP: 250 (+9.2 per level)
Max FP: 150 (+5.2 per level)
Max Force Regen Rate: 150ms (-34ms per level)
Battlemasters are the premier saberists of their generations. They are unmatched on the training mat and tend to go on to lead lightsaber instruction for students that come after them. Though not trained in Force usage, their preferences involve abilities that can be used in tandem with the lightsaber.
Battlemasters are few and their training tends to focus on the strength of the individual. They push themselves to the very edge and as a result they sacrifice a strong connection to the Force for an unmatched physical mastery.
Masteries:
Force Rage
Saber Throw
Some Jedi Knights prefer to personalize their understanding of the Force ...
No Specialization
(Unlimited Template, Restricted to Level 22 Max or 1300 XP)
Max HP: 178 (+7.2 per level)
Max FP: 178 (+7.2 per level)
Max Force Regen Rate: 208ms (-36ms per level)
Jedi who honor the Order and serve the Galaxy gain insight beyond that of most beings, rewarded for their efforts ...
Jedi Master
Max HP: 250 (+9.2 per level)
Max FP: 250 (+9.2 per level)
Max Force Regen Rate: 50ms (-38ms per level)
---
Obviously I need to write out the descriptions for the 'specialized' classes but here's some numbers for you all to chew on.
-Ron