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Expansion: Force Sense
Expansion: Force Sense
I've been thinking about Force Sense and how it works in SP and had an idea about possibly expanding it so you get more from it at higher levels, here's my thoughts, I don't exactly know if part of it is already implimented:
Keep the First two levels as they are currently.
Level 3 - NPC's have a Health Bar over their heads when using Force Sense, similar to Single Player level Three when at close range.
Level 4 - Extended range for the Health Bar so you can see it from further away and at close range you can also see the NPC's assigned name/tag similar to players, this could help save time so you dont have to use /npc list to find that npc's name to kill it if it shouldn't be there. (I don't know if you may find it annoying to see it's name constantly?)
Level 5 - Extended Range for NPC names and Health Bars, but also a force bar just slightly below the heath bar.
I was thinking of suggestion alternatively having small numbers over the npc's heads in place of the health and force bars but I suppose that would take a while to do considering most npc's have ALOT of health.
Alternatively: Just have the names instead of the health and force bars.
Thoughts?
Not a brilliant suggestion, it was just a random thought that came to mind so it may be completely stupid and worthless, for which I apologise for wasting peoples time by them reading this suggestion .
Keep the First two levels as they are currently.
Level 3 - NPC's have a Health Bar over their heads when using Force Sense, similar to Single Player level Three when at close range.
Level 4 - Extended range for the Health Bar so you can see it from further away and at close range you can also see the NPC's assigned name/tag similar to players, this could help save time so you dont have to use /npc list to find that npc's name to kill it if it shouldn't be there. (I don't know if you may find it annoying to see it's name constantly?)
Level 5 - Extended Range for NPC names and Health Bars, but also a force bar just slightly below the heath bar.
I was thinking of suggestion alternatively having small numbers over the npc's heads in place of the health and force bars but I suppose that would take a while to do considering most npc's have ALOT of health.
Alternatively: Just have the names instead of the health and force bars.
Thoughts?
Not a brilliant suggestion, it was just a random thought that came to mind so it may be completely stupid and worthless, for which I apologise for wasting peoples time by them reading this suggestion .
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- Lost One
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Well, it's not a bad suggestion buddy BUT it's pulling in a bit too much gaming mechanics for me.
Sensing is there to aid ones RP for Force Sight (Especially for me!) but adding those sort of thing is only useful in a fight, which, even though we do enjoy a good rumble technically you wouldnt be able to sense such things or really need to in certain circumstances.
So, it's good, but not very useful as a change. For me anyway.
Sensing is there to aid ones RP for Force Sight (Especially for me!) but adding those sort of thing is only useful in a fight, which, even though we do enjoy a good rumble technically you wouldnt be able to sense such things or really need to in certain circumstances.
So, it's good, but not very useful as a change. For me anyway.
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- Ametha Tasia
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I think it would be an ugly addition, even though I would see use for it in terms of role play (sensing your opponent's level of fatigue, etc...), but the whole red bar above player thing is annoying.
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- Amoné Fayden
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I'm with the others on this one.
In an FFA clan this might go down well.
However for RP mod (or at least for JEDI anyway) I don't think it would be for the best.
I like the mystery of not knowing how much HP/Shields my oponent has left in a spar.
Likewise, if somebody knew that I only had 3hp left when they originally thought I had 80hp, then I can garauntee you they'd spam saber throw (other cheap tactics are available!) constantly just to get a last nip in there.
Sometimes not knowing makes things more interesting.
In an FFA clan this might go down well.
However for RP mod (or at least for JEDI anyway) I don't think it would be for the best.
I like the mystery of not knowing how much HP/Shields my oponent has left in a spar.
Likewise, if somebody knew that I only had 3hp left when they originally thought I had 80hp, then I can garauntee you they'd spam saber throw (other cheap tactics are available!) constantly just to get a last nip in there.
Sometimes not knowing makes things more interesting.
- Amoné Fayden
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Edited for Tomoran.
Amoné Fayden wrote: Likewise, if somebody knew that I only had 3 shield units left when they originally thought I had 80 shield units, then I can garauntee you they'd spam saber throw (other cheap tactics are available!) constantly just to get a last nip in there and empty my shield units.
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