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Bugs with map

Posted: Mon Dec 12, 2011 3:41 pm
by Rian Vun

Re: Bugs with map

Posted: Mon Dec 12, 2011 4:00 pm
by Illrian Damaris
Half of those images are actually correct, such as that teal-ish rug, that's not a bug. Those doors look to be the outcome of two conflicting maps, so you may have another map that's conflicting with the Alzoc III map. As for that metallic floor...I can't say I have any idea what's causing that, doesn't look like a map conflict issue or anything.

But yeah, most of those textures are actually correct.

Re: Bugs with map

Posted: Mon Dec 12, 2011 4:04 pm
by Delmi N'jork
Looks like a conflict with another map, but that's just my opinion. Try taking out other maps you have and see if that changes anything.

Re: Bugs with map

Posted: Mon Dec 12, 2011 4:05 pm
by Rian Vun
I know what color the floor is, the quality isn't what it is supposed to be.

Re: Bugs with map

Posted: Mon Dec 12, 2011 5:45 pm
by Illrian Damaris
Honestly the last time I checked that's what it looks like to me on my game. It could be something in your settings is set to average or low, just a possibility.

Re: Bugs with map

Posted: Mon Dec 12, 2011 6:06 pm
by Olim Adasca
Floor resolution on his screen is strangely enough partially correct, the pattern is correct, but the rest isn't. Wouldn't have a solution, sadly, start taking out recently installed files.

Re: Bugs with map

Posted: Mon Dec 12, 2011 7:53 pm
by Sai Akiada
I've seen this before when accidentally having two copies of the map in base. (Or more accurately, I had one in base and one in RPMod's base.)

Alternatively, If you haven't tried yet, just remove everything from base into a temp folder, except assets and Alzoc_enclave, then test it. If nothing has changed, you at least saved yourself the pain of removing individual maps until fixed, or found the issue and know what to do next.

Re: Bugs with map

Posted: Mon Dec 12, 2011 9:20 pm
by Oberon
That's how Duros see the Galaxy.