/R

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Rian Vun
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/R

Post by Rian Vun »

Hi, just a simple idea, I thought it would be easily implemented for RPMOD to incorporate a /r function for easier /tell messages.

Now the effect might not be THAT noticeable, but just for a couple of examples I and Illrian share part of a name, people tend to fail sending me a message while both of us are on the server. For another example, if a mission director has set his name invisible, unless you know his client number it's impossible to respond to him, so this could be valuable for missions too.

Just food for though! :)

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Amoné Fayden
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Re: /R

Post by Amoné Fayden »

I'd very much be in favour of a reply command!

Good suggestion.

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Sebastin Creed
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Re: /R

Post by Sebastin Creed »

Me three.

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Azrael
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Re: /R

Post by Azrael »

/support
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Re: /R

Post by Sebastin Creed »

Azrael wrote:/support
/R ORly?

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Jonsa Daaus
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Re: /R

Post by Jonsa Daaus »

I'm pretty sure one of the messagemodes is an auto reply...And I believe it's 'I', by default, but I could be wrong.
Zuri Lyn
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Re: /R

Post by Zuri Lyn »

I never heard of that one, I only know of pm when you see the person which can be done with /bind [letter to press looking at someone] messagemod3 or something like that.

I am very much in favour of this reply cmd. I have been in a situation on a mission where someone was talking to me in pm, awaiting reply. I couldn't answer.

On the other hand, I'd prefer the cmd to be called /reply, instead of just /r. There are enough commands to get confused with, so why shorten their names to not even know what they do?

Anyway, that's just my thoughts on the matter, I still think it's a great idea.
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Amoné Fayden
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Re: /R

Post by Amoné Fayden »

Ztrut Nam'Lya wrote: On the other hand, I'd prefer the cmd to be called /reply, instead of just /r. There are enough commands to get confused with, so why shorten their names to not even know what they do?
This is in fact would be something we'd probably need to do whether we liked it or not since there already exists a family of commands that start with /r.
/r_fullscreen 1-0 for example.

/reply could easily be bound to a key too.

I still think a reply button would be handy especially for the situations Rian mentioned. Plus there's always those occasions where people have odd names, use black so it's difficult to read in the console or otherwise are playing a temp character with an unfamiliar name in a mission.

It's a "Make life simpler" suggestion, not saying it was ever impossible to manage before. :lol:

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Re: /R

Post by Elu Dako »

I have a strong feeling something like this has been suggested a few times in the past..either way it's a good suggestion.
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Delmi N'jork
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Re: /R

Post by Delmi N'jork »

Just as a note, I can put in the console "/say_team_mode tell <target's name>", each time you press t (or whatever your team chat is bound to), it will automatically go to that person without having to type /tell name.
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Simus Cnydaria
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Re: /R

Post by Simus Cnydaria »

Can't tell you how long I've wanted this! /support
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Tergos Zemnos
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Re: /R

Post by Tergos Zemnos »

I fully support this, it's a great idea!
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Des Anaro
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Re: /R

Post by Des Anaro »

Sounds good.
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Illrian Damaris
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Re: /R

Post by Illrian Damaris »

Delmi wrote:Just as a note, I can put in the console "/say_team_mode tell <target's name>", each time you press t (or whatever your team chat is bound to), it will automatically go to that person without having to type /tell name.
Well, that allows us to PM a certain person, which is a great thing to remember. But this command is the ability to reply to whoever was the last person to PM you. So if you have that command set to PM Aurien, but Tergos PM'ed you, then doing "/reply <message>" would send it to Tergos, not Aurien...if that makes sense :P

I fully agree with this idea! I will however be the barer of bad news...typing "/reply <message>" isn't all that different from typing "/tell <name> <message>". Its just one less word you're typing...but it can help with quickly replying to the person that PM'd you so you don't accidentally PM the wrong person.
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Rian Vun
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Re: /R

Post by Rian Vun »

Indeed-its benefits are useful due to similar names or invisible names.

Oh, and very long, complicated ones too! :mrgreen:

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