Saber-Modelling
Posted: Thu Apr 05, 2012 11:37 am
Now, I've constructed hilts before but only completed one successfully:
(Concept using the saber builder:P)
(The saber in construction.)
(Unwrapping, the joy!)
Skinning - easy when you've got the concept to work from.
Saber in-game.
Can anybody else model sabers, I was thinking we could perhaps join forces and design a few concepts for hilts? Have several people working on various elements- a team of "modelers" a team of "skinners" a team of UVW mapping/wrappers (hectic, but dividing the job makes it easier!) and then designers (everybody, the best get chosen? Or those who would like their own lightsaber.) - I think this just adds to the RP value, creates something unique about us. What do you guys think? Has this been done before, failed? If so- how? If not; could we start this project?
(Concept using the saber builder:P)
(The saber in construction.)
(Unwrapping, the joy!)
Skinning - easy when you've got the concept to work from.
Saber in-game.
Can anybody else model sabers, I was thinking we could perhaps join forces and design a few concepts for hilts? Have several people working on various elements- a team of "modelers" a team of "skinners" a team of UVW mapping/wrappers (hectic, but dividing the job makes it easier!) and then designers (everybody, the best get chosen? Or those who would like their own lightsaber.) - I think this just adds to the RP value, creates something unique about us. What do you guys think? Has this been done before, failed? If so- how? If not; could we start this project?