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Push on Thrown Saber
Posted: Sun Jun 03, 2012 9:09 pm
by Roahu
I believe Force Push used on a thrown saber should make the throw fail and the saber drop to the ground. Naturally if we're throwing people and objects around a little lightsaber can be thrown to the ground with the force when it's let go.
Push 1/2 - Have to have aim at hilt.
Push 3/5 -Area of effect.
Re: Push on Thrown Saber
Posted: Sun Jun 03, 2012 9:26 pm
by Sai Akiada
Ha well firstly, I completely agree and approve of this suggestion. In part as
I suggested it myself many moons ago.
As did
Delmi
Keeps resurfacing. I would love to see this added.
Re: Push on Thrown Saber
Posted: Sun Jun 03, 2012 9:28 pm
by Tergos Zemnos
I approve of this, it adds extreme realism.

Push on Thrown Saber
Posted: Sun Jun 03, 2012 9:30 pm
by Amoné Fayden
If you can push rockets, then I don't see why not!
Re: Push on Thrown Saber
Posted: Sun Jun 03, 2012 10:53 pm
by Delmi N'jork
Support x10000
Re: Push on Thrown Saber
Posted: Sun Jun 03, 2012 11:35 pm
by Illrian Damaris
Tergos Zemnos wrote:I approve of this, it adds extreme realism.

Amoné Fayden wrote:If you can push rockets, then I don't see why not!
Delmi wrote:Support x10000
Re: Push on Thrown Saber
Posted: Sun Jun 03, 2012 11:37 pm
by Ellana
Illrian Damaris wrote:Tergos Zemnos wrote:I approve of this, it adds extreme realism.

Amoné Fayden wrote:If you can push rockets, then I don't see why not!
Delmi wrote:Support x10000
Well, certainly can't argue with that.
Re: Push on Thrown Saber
Posted: Mon Jun 04, 2012 2:26 am
by Kih Bu
I would love to see something like this implemented.
Re: Push on Thrown Saber
Posted: Mon Jun 04, 2012 3:13 am
by Sebastin Creed
I support this, I also think that we should add a case of 'percentage of success' which takes into account the levels of Force Push and Saber Throw, as it will keep both of them relevant and in need of improvement if the intention to use it is there.
Re: Push on Thrown Saber
Posted: Mon Jun 04, 2012 4:48 am
by Azrael
/support
Re: Push on Thrown Saber
Posted: Mon Jun 04, 2012 4:58 am
by Kieran Orion
Sebastin Creed wrote:I support this, I also think that we should add a case of 'percentage of success' which takes into account the levels of Force Push and Saber Throw, as it will keep both of them relevant and in need of improvement if the intention to use it is there.
Support this.

Re: Push on Thrown Saber
Posted: Mon Jun 04, 2012 6:47 am
by Zelai Kol'iva
Sebastin Creed wrote:I support this, I also think that we should add a case of 'percentage of success' which takes into account the levels of Force Push and Saber Throw, as it will keep both of them relevant and in need of improvement if the intention to use it is there.
I agree, 100% support.
Re: Push on Thrown Saber
Posted: Mon Jun 04, 2012 7:01 am
by Des Anaro
Sounds like a very nice idea!
/Support
Re: Push on Thrown Saber
Posted: Mon Jun 04, 2012 7:25 am
by Nastajja Arren
/support!!
Re: Push on Thrown Saber
Posted: Mon Jun 04, 2012 7:55 am
by Elu Dako
Amoné Fayden wrote:If you can push rockets, then I don't see why not!
List of pushable things:
NPC's
Players
Blaster Bolts
Rockets
Entities that open stuff - I.E. Doors, etc.
Lightsaber push would be interesting, but if the person who dropped it, which will only happen with Lightsaber Throw inside combat (/rpdropsaber outside), the main issue may be people pressing the attack button and recalling the hilt before it's pushed, it's a good suggestion though, but aiming at a saber with push 1/2 would be a pain considering how small a hilt is, and it would require you to be near it in order to have any real aim because of the limited range of force push, maybe have a chance system to push it from the wielders hands similar to Blaster Pull.
Example:
Push 1 - 2% chance to disarm
Push 2 - 10% chance
Push 3 - 24% Chance
Push 4 - 67% Chance (I know it's a huge leap)
Push 5 - 98% Chance (Considering knockdown caused by push 5 it seems logical that you'd lose grip of your hilt because of the energy going into the push)
It may seem a stupid idea to have a system like what I just suggested but it may add some realism to RP, for example:
Push 5 used.
=Aslyn=Denethorn=:::JEDI:::: ::Utilising the power of the force, he swept Sasha off her feet ((Knockdown), the force of it causing her to lose grip of her hilt, which flies from view into a corner::
The only thing with what I suggested on top of the original suggestion is would what I said be possible to code?

Thoughts?
Initially, I still support the original suggestion, so long as Soh can pull it off, knowning Soh he could probably do it blindfolded haha.
Side Note: Natural Reaction when you see a saber flying at you ignited - Leap out the way or run like hell and hope it doesn't hit you lol.