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NPC Hologram Effect
Posted: Sun Aug 19, 2012 11:24 am
by Amoné Fayden
I had a look through the Master List and couldn't see any similar suggestions.
I'd like to propose extending the
/rphologram normal | projector to our list of NPC commands.
For example:
Code: Select all
/npc spawn gran test1
/npc hologram projector test1
So it would be:
<NPC> <command> <Normal/Projector> <Target NPC tag/number>
This would spawn the Gran and then allow the player to make it look like so:
Possible Soh?
Re: NPC Hologram Effect
Posted: Sun Aug 19, 2012 11:39 am
by Illrian Damaris
Now this I would love to see done!...I'm in full support of this.
Re: NPC Hologram Effect
Posted: Sun Aug 19, 2012 12:09 pm
by Kih Bu
So long as we're able to continue emoting them whilst they're in the holographic state!
Re: NPC Hologram Effect
Posted: Sun Aug 19, 2012 12:15 pm
by Delmi N'jork
Kih Bu wrote:So long as we're able to continue emoting them whilst they're in the holographic state!
This. But support that idea!
Re: NPC Hologram Effect
Posted: Sun Aug 19, 2012 1:13 pm
by Roahu
I support with new syntax:
/npc project <normal/projector> <target>
Re: NPC Hologram Effect
Posted: Sun Aug 19, 2012 2:07 pm
by Nastajja Arren
Roahu wrote:I support with new syntax:
/npc project <normal/projector> <target>
I'd be hesitant to name it something else, because the command for using it on ourselves is hologram. Might as well just call them the same thing.
Re: NPC Hologram Effect
Posted: Sun Aug 19, 2012 2:26 pm
by Roahu
As long as it isn't part of the spawn command. There's enough parameters already.
Edit: I see a code in the original post now - that's good!
Re: NPC Hologram Effect
Posted: Mon Aug 20, 2012 8:55 pm
by Soh Raun
This is a good suggestion, but the technical implications are not easy. I had looked into it when developing the /rphologram command, and decided to postpone it.
As there is support and it makes sense to have such a feature, I will look into it again.