JEDI Comport » ((JEDI RolePlay Mod/RPMod)) » Suggestions
-
Notifications ()
Notifications Settings
- You have no notifications
NPC Hologram Effect
- Amoné Fayden
- Lost One
- Posts: 1159
- Joined: Sat Jan 08, 2011 1:55 am
- Location: Rori
NPC Hologram Effect
I had a look through the Master List and couldn't see any similar suggestions.
I'd like to propose extending the /rphologram normal | projector to our list of NPC commands.
For example:
So it would be:
<NPC> <command> <Normal/Projector> <Target NPC tag/number>
This would spawn the Gran and then allow the player to make it look like so:
Possible Soh?
I'd like to propose extending the /rphologram normal | projector to our list of NPC commands.
For example:
Code: Select all
/npc spawn gran test1
/npc hologram projector test1
<NPC> <command> <Normal/Projector> <Target NPC tag/number>
This would spawn the Gran and then allow the player to make it look like so:
Possible Soh?
- Illrian Damaris
- Lost One
- Posts: 1425
- Joined: Thu Apr 15, 2010 3:15 pm
- Location: Enclave on Alzoc III
- Contact:
Re: NPC Hologram Effect
Now this I would love to see done!...I'm in full support of this.
| species_zabrak | age_55 | defender |
| initiated_280.17 | mentor_aayla vigil |
| knighted_298.25 | padawan_sawyer snow.rui vuusen |
| initiated_280.17 | mentor_aayla vigil |
| knighted_298.25 | padawan_sawyer snow.rui vuusen |
Re: NPC Hologram Effect
So long as we're able to continue emoting them whilst they're in the holographic state!
-
JKHub | JEDI Videos | Files
i¯i▀▀▀▀▀i¯i‾°δ‾‾Pך
- Delmi N'jork
- Jedi Master
- Posts: 3941
- Joined: Wed May 20, 2009 11:53 pm
- Location: Duneeden
- Contact:
Re: NPC Hologram Effect
This. But support that idea!Kih Bu wrote:So long as we're able to continue emoting them whilst they're in the holographic state!
|Age_187|Height_7'3|Weight_427lb|Race_Nelvaan|Mentor_Maloush Paroveid|Padawans_Aurien Uriah_Amoné Fayden_Tergos Zemnos_Esth Me'sku_Virtuo Alegan_Tweek Etimau_Dithaal_Sirius Invictus_Aqua Sol_Ina'eo'nekri
Re: NPC Hologram Effect
I support with new syntax:
/npc project <normal/projector> <target>
/npc project <normal/projector> <target>
-
- Lost One
- Posts: 221
- Joined: Sat Jan 08, 2011 1:43 am
- Location: Lamoramora MedCenter, Coruscant
Re: NPC Hologram Effect
I'd be hesitant to name it something else, because the command for using it on ourselves is hologram. Might as well just call them the same thing.Roahu wrote:I support with new syntax:
/npc project <normal/projector> <target>
Species: Ryn
Re: NPC Hologram Effect
As long as it isn't part of the spawn command. There's enough parameters already.
Edit: I see a code in the original post now - that's good!
Edit: I see a code in the original post now - that's good!
Re: NPC Hologram Effect
This is a good suggestion, but the technical implications are not easy. I had looked into it when developing the /rphologram command, and decided to postpone it.
As there is support and it makes sense to have such a feature, I will look into it again.
As there is support and it makes sense to have such a feature, I will look into it again.