Headhacking

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Josiah Notl'e
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Headhacking

Post by Josiah Notl'e »

So I am fairly new to modeling for JKA, and I am wondering if there is a tutorial on Headhacking in Milkshape lying around anywhere? I have attempted it on my own time with several other models, whenever I export it, it crashes (I thought it was normal till I got to modview) then I went to modview and it crashed once again :oops: can anybody help me with this?
Syrena Exan
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Re: Headhacking

Post by Syrena Exan »

Sadly milkshape can't be used for getting a model into game. When you import a model it loses all it's weights, and needs to be re-rigged. This is something you need another program for. This is probably why it's crashing. If you want to learn about modeling and weighing, I have a few tutorials I could pass you. There are also loads of folk on jkhub.org willing to answer questions about it.

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Illrian Damaris
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Re: Headhacking

Post by Illrian Damaris »

Yeah, as Syrena stated.. Milkshape is unable to work if you're wanting to properly model for Jedi Academy. You'll need the program 3DS Max. Should the tutorials Syrena has not help or leaves questions, feel free to contact me. I know a thing or two about this ;)
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Josiah Notl'e
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Re: Headhacking

Post by Josiah Notl'e »

Thanks guy, I might just this 3DS Max 8)
Josiah Notl'e
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Re: Headhacking

Post by Josiah Notl'e »

Ok, so I got Autodesk 3ds Max 2013, can anybody send me links to .glm importer and exporter. I would like to begin my sequence of headhacking my skin immediently, thanks.

-Matt :wink:
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Dajo Yalthik
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Re: Headhacking

Post by Dajo Yalthik »

I actually just asked about this over pm, apparently you have to use, I think it was versions 4-8, after 8 it's not compatible. I'm trying to find a download for 8 now.
Josiah Notl'e
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Re: Headhacking

Post by Josiah Notl'e »

Maybe you and I can help each other?
Josiah Notl'e
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Re: Headhacking

Post by Josiah Notl'e »

What version would you recommend Illrian?
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Delmi N'jork
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Re: Headhacking

Post by Delmi N'jork »

3ds Max 8.
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Illrian Damaris
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Re: Headhacking

Post by Illrian Damaris »

Delmi wrote:3ds Max 8.
This man speaks truth.
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Josiah Notl'e
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Re: Headhacking

Post by Josiah Notl'e »

So, I tried to open the model in modview and it said it exceeded the bones. Any suggestions, downloads or anything??? Thanks if you reply.

-Matt
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Desma Marr
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Re: Headhacking

Post by Desma Marr »

Speaking as someone with literally no experience modelling, it just sounds like you need to decrease the number of bones. I.E tone down the complexity of the model. We are playing a 10 year old game after all.

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Shakk'aven
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Re: Headhacking

Post by Shakk'aven »

I've received that error several times when using a jk2 model.

Modview looks at the _humanoid folder within your 'base' folder for a reference to open the model. jk3 models need the jk3 _humanoid folder while jk2 models need the jk2 _humanoid folder. Their skeletons have a different number of bones.

Either download or open up the assets (anyone remember the #? 0 or 1?) files for the respective games and extract them. You can't put both in at the same time, however.

Hope that solves your issue.
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