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Headhacking
Posted: Wed Mar 27, 2013 8:20 pm
by Josiah Notl'e
So I am fairly new to modeling for JKA, and I am wondering if there is a tutorial on Headhacking in Milkshape lying around anywhere? I have attempted it on my own time with several other models, whenever I export it, it crashes (I thought it was normal till I got to modview) then I went to modview and it crashed once again

can anybody help me with this?
Re: Headhacking
Posted: Thu Mar 28, 2013 5:13 am
by Syrena Exan
Sadly milkshape can't be used for getting a model into game. When you import a model it loses all it's weights, and needs to be re-rigged. This is something you need another program for. This is probably why it's crashing. If you want to learn about modeling and weighing, I have a few tutorials I could pass you. There are also loads of folk on jkhub.org willing to answer questions about it.
Re: Headhacking
Posted: Thu Mar 28, 2013 3:58 pm
by Illrian Damaris
Yeah, as Syrena stated.. Milkshape is unable to work if you're wanting to properly model for Jedi Academy. You'll need the program 3DS Max. Should the tutorials Syrena has not help or leaves questions, feel free to contact me. I know a thing or two about this

Re: Headhacking
Posted: Thu Mar 28, 2013 9:37 pm
by Josiah Notl'e
Thanks guy, I might just this 3DS Max

Re: Headhacking
Posted: Thu Mar 28, 2013 11:03 pm
by Josiah Notl'e
Ok, so I got Autodesk 3ds Max 2013, can anybody send me links to .glm importer and exporter. I would like to begin my sequence of headhacking my skin immediently, thanks.
-Matt

Re: Headhacking
Posted: Thu Mar 28, 2013 11:17 pm
by Dajo Yalthik
I actually just asked about this over pm, apparently you have to use, I think it was versions 4-8, after 8 it's not compatible. I'm trying to find a download for 8 now.
Re: Headhacking
Posted: Fri Mar 29, 2013 12:13 am
by Josiah Notl'e
Maybe you and I can help each other?
Re: Headhacking
Posted: Fri Mar 29, 2013 12:26 am
by Josiah Notl'e
What version would you recommend Illrian?
Re: Headhacking
Posted: Fri Mar 29, 2013 12:29 am
by Delmi N'jork
3ds Max 8.
Re: Headhacking
Posted: Fri Mar 29, 2013 10:51 am
by Illrian Damaris
Delmi wrote:3ds Max 8.
This man speaks truth.
Re: Headhacking
Posted: Tue Apr 09, 2013 9:49 pm
by Josiah Notl'e
So, I tried to open the model in modview and it said it exceeded the bones. Any suggestions, downloads or anything??? Thanks if you reply.
-Matt
Re: Headhacking
Posted: Tue Apr 09, 2013 10:01 pm
by Desma Marr
Speaking as someone with literally no experience modelling, it just sounds like you need to decrease the number of bones. I.E tone down the complexity of the model. We are playing a 10 year old game after all.
Re: Headhacking
Posted: Thu Apr 11, 2013 12:11 pm
by Shakk'aven
I've received that error several times when using a jk2 model.
Modview looks at the _humanoid folder within your 'base' folder for a reference to open the model. jk3 models need the jk3 _humanoid folder while jk2 models need the jk2 _humanoid folder. Their skeletons have a different number of bones.
Either download or open up the assets (anyone remember the #? 0 or 1?) files for the respective games and extract them. You can't put both in at the same time, however.
Hope that solves your issue.