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Re: New force powers

Posted: Tue May 14, 2013 3:37 pm
by Sebastin Creed
It would be interesting I suppose and I can appreciate the appeal, but like you said about the practical stuff.

When the force regen was lowered everyone complained, we got on with it, but nobody exactly enjoyed it when they had to stop the activity they were enjoying to wait on FP creeping up.

If only there was some way we could... pretend... that this happens day to d- oh, wait a minute...

Re: New force powers

Posted: Tue May 14, 2013 3:43 pm
by Esth Me'sku
Sebastin Creed wrote:If only there was some way we could... pretend... that this happens day to d- oh, wait a minute...
I don't follow... :lol:

Re: New force powers

Posted: Tue May 14, 2013 5:14 pm
by Sebastin Creed
Esth Me'sku wrote:
Sebastin Creed wrote:If only there was some way we could... pretend... that this happens day to d- oh, wait a minute...
I don't follow... :lol:
Two words, begin with the letters R and P.

Go.

Re: New force powers

Posted: Tue May 14, 2013 5:38 pm
by Esth Me'sku
I know, I know. Was joking :)

But back to the idea of this sort of limited system of what Oberon was saying. Couldn't it be possible to do this? Or would player preference be extremely limited?

Re: New force powers

Posted: Tue May 14, 2013 5:58 pm
by Arukh Bakh'tor
New Powers > Emphasis on buying powers > Emphasis on XP > Emphasis on NEEDING XP to roleplay.

Just roleplay abilities. Easy.

Re: New force powers

Posted: Tue May 14, 2013 6:18 pm
by Skrassk
I was under the assumption that here in JEDI, XP WAS NOT the key focus for RP, XP doesn't promote more RP, the people do.

The mod isn't the heart of the community, we are.

Plus, that is why ::<Action>:: Was invented :P.

Re: New force powers

Posted: Tue May 14, 2013 7:31 pm
by Amoné Fayden
Arukh Bakh'tor wrote:New Powers > Emphasis on buying powers > Emphasis on XP > Emphasis on NEEDING XP to roleplay.

Just roleplay abilities. Easy.

He speaks the truth.

This in conjunction with everyone wanting the "Latest Hot Force Power" will just cheapen it across the board.
I'm kind of happy with what we've got, I simply think people need to be more creative over how they apply Force Powers / Abilities and think outside of the box. For example: Mind Trick can be both "Mind Trick" or "Vanish". Just because the tooltip names it a certain power in your menu doesn't mean that's what it has to be to your character.

I would sooner work on the Force Powers we currently have to make them more interesting and introduce reasons to advance powers beyond level 1 other than "it lasts longer".

Re: New force powers

Posted: Wed May 15, 2013 4:04 am
by Azrael
Amoné Fayden wrote: I'm kind of happy with what we've got, I simply think people need to be more creative over how they apply Force Powers / Abilities and think outside of the box.
This is perfectly true. Everyone RPing Mind Tricking somehow always relies on simply vanishing because it's the game mechanic behind the power. Why cant a Mind Trick be used to change your appearance? IE switch your skin to something else? Or create funny mental illusions with effects (Knights only of course). These are just two of a few ideas that can be done with Mind Trick and that's just one power. Get creative people!

Re: New force powers

Posted: Wed May 15, 2013 6:45 am
by Sai Akiada
I'm much in agreement with Arukh and Amoné here, which was why I originally asked, "What kind of abilities did you have in mind? Out of curiosity?"

Most things can and should be role-played and don't necessarily require a game mechanic power. Although I'm not against additions, I would much prefer, as Azra'el says, to see people get more creative!

You can do 'eet. Do 'eet!

Re: New force powers

Posted: Wed May 15, 2013 10:26 am
by Virtuo Alegan
With mind trick, all we would need is an extra emote to wave our hands. Mind trick in the game makes us disappear or (in single player) make enemies fight for us.

When we think of mind trick, we think of just screwing with the minds of the weak minded, in Episode IV, Obi-wan did not disappear he used mind trick to make a stormtrooper tell them to move along. Or in Episode 2 when he tells a deathstick dealer to go home and rethink his life.

Though in more recent media, Force Unleashed 2 let the player make an enemy kill himself or fight his allies, NOT disappear.

But that's just my thoughts, if we wanted a more accurate mind trick, add a hand waving emote and let the text do the rest.

Re: New force powers

Posted: Wed May 15, 2013 12:17 pm
by Oberon
Virtuo Alegan wrote:With mind trick, all we would need is an extra emote to wave our hands.
Haha, just do /embutton2 and wave your mouse around lol.

Re: New force powers

Posted: Wed May 15, 2013 12:46 pm
by Amoné Fayden
Oberon wrote:
Virtuo Alegan wrote:With mind trick, all we would need is an extra emote to wave our hands.
Haha, just do /embutton2 and wave your mouse around lol.

^^^^ Creativity.

There just can't be a unique animation/power/effect for every possible situation imaginable.
Have a look at what we've got and simply think "How else can I use this?". :)

Re: New force powers

Posted: Wed May 15, 2013 3:12 pm
by Azrael
Oberon wrote:
Virtuo Alegan wrote:With mind trick, all we would need is an extra emote to wave our hands.
Haha, just do /embutton2 and wave your mouse around lol.
/emtalk is better.

Re: New force powers

Posted: Wed May 15, 2013 3:33 pm
by Sebastin Creed
It's a little give and take, we need to be supportive of each other when we go into this mode. I remember many a time I've tried this and the person has responded perfectly, but on the other hand I have had a few individuals use it as an excuse to cause grief.

RP powers within your means as a Character and support your fellow member as they attempt to embark on their own learning curve.

Re: New force powers

Posted: Wed May 15, 2013 4:35 pm
by Ahkro Cerinla
Just pointing out, there's an available emote connected to one or two levels of mind trick already. :)