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Drowning in JKA

Posted: Fri Jul 12, 2013 10:52 am
by Rita Sandria
This is a really simple suggestion that may seem pointless to some but hear me out. I was considering a RP that would take place underwater, but when messing around with the idea I remembered that you’re only granted a 15 second (aprox) period before water becomes lethal to your character.

Now even if you think that the idea of RPing in the water on JKA is a silly idea, I think this is an un-needed game mechanic that should be removed, and my understanding is that it wouldn’t be too difficult to remove or at least extend (Soh can correct me if I’m wrong). I think we’re quite capable of roleplaying a struggle against the water, in the unlikely scenario one does need to; we don’t need that awful choking sound and quick drainage of HP to remind us.

There are a lot of maps out there with large bodies of water. I think there is potential roleplay to be had here that hasn’t been done before simply because of this one element that remains from the base game.

And MAYBE in the future, we could consider small changes to the underwater mechanics to make it more RP-friendly.

Re: Drowning in JKA

Posted: Fri Jul 12, 2013 11:00 am
by Alehk Thol
I'm all for removing the effects of drowning. If I remember rightly, it's a pretty straight-forward adjustment made per server. O_o

Re: Drowning in JKA

Posted: Fri Jul 12, 2013 11:01 am
by Delmi N'jork
I support this. Would also make rping a aquatic species easier. Good thinking!

Re: Drowning in JKA

Posted: Fri Jul 12, 2013 11:05 am
by Des Anaro
Well, I, for one, agree with you. The ability to RP drowning, or struggling with the water, would be nice - and it's flat out unrealistic that you die within 15 seconds of being underwater.
However, I think you would need a sort of..."water suit" if you want to say, rp on Mon Calamari (and this could simply be a skin or at the very least would have to be assumed as 'available' by RPing it - but that's obvious.)
Good suggestion in my opinon, I would support it.

Re: Drowning in JKA

Posted: Fri Jul 12, 2013 11:09 am
by Tergos Zemnos
I support this as well. It would advocate the A88 Aquata Breather device that all Jedi should have on their utility belt, and a water suit as Des mentioned for more deeper exploration of the ocean. As well as what Delmi mentioned, playing an aquatic character will be more effective. If anything, RP struggling to breathe or drowning if a character isn't an aquatic character or doesn't have the breathing item!

**Edit: Also this - A99 Aquata Breather

Re: Drowning in JKA

Posted: Fri Jul 12, 2013 11:17 am
by Rita Sandria
Des Anaro wrote:However, I think you would need a sort of..."water suit"
Could always use some of the base skins, I personally prefer swamptrooper/blue. Unless someone wants to skin a universal water suit that looks a bit better.

There is always the Breather device that Tergos mentioned for our JEDI characters. That is something we would undoubtly have in the Enclave's storage.

Re: Drowning in JKA

Posted: Fri Jul 12, 2013 11:20 am
by Tergos Zemnos
Rita Sandria wrote:
Des Anaro wrote:However, I think you would need a sort of..."water suit"
Could always use some of the base skins, I personally prefer swamptrooper/blue. Unless someone wants to skin a universal water suit that looks a bit better.

There is always the Breather device that Tergos mentioned for our JEDI characters. That is something we would undoubtly have in the Enclave's storage.
Yeah. I'm definitely with Des when you need a suit. It depends on how far you go down with pressure and all. I have no idea how Qui-Gon and Obi-Wan could handle the pressure of going to the Gungan underwater city, but that's off the point. Breathers can definitely be used for water explorations that aren't too deep! The swamptrooper model will work well for 'deeper' exploration.

Re: Drowning in JKA

Posted: Fri Jul 12, 2013 1:30 pm
by Oberon
Tergos Zemnos wrote:I have no idea how Qui-Gon and Obi-Wan could handle the pressure of going to the Gungan underwater city
Mmmmmmmagic

I really like this idea, Rita. Isn't it kind of funny how removing features from the game opens up new RP opportunities? Either way I can imagine a lot of things that would be interesting to see if water didn't shave off a 10th of our health every few seconds. (That officially makes water more dangerous than a wampa, people :o haha.)

Anyhow, I'm in support. Maybe a second shader could be created that functions kind of like water but doesn't have the effects or the audio. Space! I know space doesn't work like you're swimming around but... :P

Re: Drowning in JKA

Posted: Fri Jul 12, 2013 6:29 pm
by Amoné Fayden
Oberon wrote: I know space doesn't work like you're swimming around but... :P
I'll finish that for you:

"... It's JKA!"

I think this is a decent suggestion and has good reasoning to back it up.

Just keep in mind that this also means NPCs will no longer drown when submerged as I believe they follow the same drowning mechanics as players.

Though all of this can easily be rectified with the ol' touch of death:
"/npc kill" or "/rpsleep <player>"

I Support.

Re: Drowning in JKA

Posted: Fri Jul 12, 2013 9:43 pm
by Rui Vuusen
Got my full support for this!

Re: Drowning in JKA

Posted: Fri Jul 12, 2013 10:35 pm
by Motoko
+1

Re: Drowning in JKA

Posted: Sat Jul 13, 2013 1:09 am
by Rita Sandria
Amoné Fayden wrote: Just keep in mind that this also means NPCs will no longer drown when submerged as I believe they follow the same drowning mechanics as players.
This was something I didn't consider, but I did manage to test it out and it seems that the NPCs are completely unaffected by the water, so you wouldn't have to worry about that changing. I threw a jawa, stormtrooper, rebel and remote into the water and they survived for 10 minutes... before I got bored and left.
Personally I prefer it this way cause as you said the /npc kill commands still do the job and leaves the control of the NPCS in the hands of the admin who may want to kill them off on his/her terms.

Re: Drowning in JKA

Posted: Sat Jul 13, 2013 6:55 am
by Soh Raun
Indeed, NPCs are not affected. I could easily add a "rp_disableDrowning" Cvar to the server to disable this BaseJKA feature. :)

Re: Drowning in JKA

Posted: Sat Jul 13, 2013 12:10 pm
by Herenai
You have my support. I still remember RPing underwater with my Mon Cal... How fun it is to see him dying even though he can hold his breathe for at least 30 minutes.

Re: Drowning in JKA

Posted: Sat Jul 13, 2013 8:49 pm
by Rita Sandria
That sounds great, Soh. I think many would appreciate that change. Thank you so much! :D