RPSound

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Alehk Thol
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RPSound

Post by Alehk Thol »

I would like to be able to use the RPSound command to create a sound that is only heard by those adjacent to where the sound was initiated from, rather than heard server-wide. Is this possible?
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Amoné Fayden
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Re: RPSound

Post by Amoné Fayden »

Lookie here!


I still agree with it.
I'd also like:

Code: Select all

/rpsound once <sound> Alehk
This way it would be like /rpnotify and I could play a sound only audible to Alehk.
Last edited by Amoné Fayden on Sun Jul 28, 2013 9:16 am, edited 1 time in total.

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Syrena Exan
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Re: RPSound

Post by Syrena Exan »

I would absolutely love this. I think /rpsound is underused because it's global.

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Alehk Thol
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Re: RPSound

Post by Alehk Thol »

My bad for not spotting the earlier thread. According to the bottom of the thread, it's on Soh's to-do list. Sweet. Well, that was brief!
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Rash Loist
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Re: RPSound

Post by Rash Loist »

Syrena Exan wrote:I would absolutely love this. I think /rpsound is underused because it's global.
This is the reason why I don't, I support this!
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Soh Raun
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Re: RPSound

Post by Soh Raun »

I forgot to reply to this thread, but in 0.5.0 I added targeted sounds to /rpsound, with the following syntax:

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/rpsound once <sound file> [all or -1 | player]
By default, the sound is targeted to the player executing the command (which is a change compared to the current command). Note that players near the target can also hear the sound (it's not a "private" sound), but they won't hear it if they are at the other side of the map.

Let me know if "private" sounds are also necessary for RP purposes.
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Delmi N'jork
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Re: RPSound

Post by Delmi N'jork »

I'd support "private" sounds in addition to the above.
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Syrena Exan
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Re: RPSound

Post by Syrena Exan »

I support private sounds as well.

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