Page 1 of 1

Chat Distances

Posted: Sun Oct 06, 2013 4:47 am
by Oberon
I think Alehk managed to achieve it, but I was wondering how it is possible to make chat that is out of earshot invisible, or at least near invisible outside of the console.

Re: Chat Distances

Posted: Sun Oct 06, 2013 7:42 am
by Soh Raun
Check the Client Configuration page, particularly the rpc_chatRange_mode Cvar.

Re: Chat Distances

Posted: Sun Oct 06, 2013 6:17 pm
by Oberon
Excellent, thank you!

Okay to lock.

Re: Chat Distances

Posted: Sun Oct 06, 2013 6:33 pm
by Motoko
What are the units for the ranges? 128 is described as "close", but how close?

Re: Chat Distances

Posted: Mon Oct 07, 2013 5:50 am
by Oberon
Motoko wrote:What are the units for the ranges? 128 is described as "close", but how close?
There's no specific unit, it literally is just "units" of JKA gamespace.

128 units can be approximately described as just a little bit shorter than the width of the hallways in our Enclave. So if you had your back pressed against the wall and were talking across the hall to someone doing the same on the other side, you'd be considered at "close" range and the text would be at 100% opacity. Anything beyond that distance in any direction means the text begins to fade.

Re: Chat Distances

Posted: Mon Oct 07, 2013 12:17 pm
by Soh Raun
You may want to use the "/where" command to see your coordinates at different points in the map, and compare the numbers to get an idea of what they mean...