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Med packs and Shield batteries

Posted: Thu Mar 27, 2014 10:59 am
by Amalia Feyn
A simple suggestion. From the brief search I conducted, I haven't seen this suggested before, but I was wondering if it was possible introduce a command that removes med packs and shield batteries from maps.

Some maps have these things placed really inconveniently and noticeably. Today I had to roleplay on a map with a giant med pack at my feet cause they were everywhere.

I'm not entirely sure if this is an rcon command already or if it can be made into one, but if admins had the power to remove the packs I think a lot of maps would benefit from it.

Re: Med packs and Shield batteries

Posted: Thu Mar 27, 2014 11:19 am
by Delmi N'jork
Support!

Re: Med packs and Shield batteries

Posted: Thu Mar 27, 2014 12:27 pm
by Oberon
Hire Azra to do Force Push level 5 every where you go. That should do the trick.

Re: Med packs and Shield batteries

Posted: Thu Mar 27, 2014 1:03 pm
by Azrael
Oberon wrote:Hire Azra to do Force Push level 5 every where you go. That should do the trick.
They'd merely re-spawn.

Re: Med packs and Shield batteries

Posted: Thu Mar 27, 2014 1:54 pm
by Oberon
Azrael wrote:
Oberon wrote:Hire Azra to do Force Push level 5 every where you go. That should do the trick.
They'd merely re-spawn.
Job security.

Re: Med packs and Shield batteries

Posted: Thu Mar 27, 2014 5:10 pm
by Soh Raun
BaseJKA supports disabling items selectively by setting server Cvars (via Rcon, so only Seb can do it at the moment). For example:

Code: Select all

set disable_item_medpak_instant 1
set disable_item_medpac_big 1
set disable_item_medpac 1
set disable_item_shield_lrg_instant 1
set disable_item_shield_sm_instant 1
For convenience, I made a "disableitems.cfg" script a while back, which does that plus:

Code: Select all

set disable_item_sentry_gun 1
set disable_item_shield 1 // Force field, not really shield
set disable_item_force_enlighten_light 1
set disable_item_force_enlighten_dark 1
set disable_item_force_boon 1
set disable_item_ammodisp 1
set disable_item_ysalimari 1
set disable_ammo_blaster 1
set disable_ammo_powercell 1
set disable_ammo_metallic_bolts 1
set disable_ammo_rockets 1
set disable_ammo_all 1
It should still be available on all servers, Seb can run it with "exec disableitems" via Rcon. :)

Re: Med packs and Shield batteries

Posted: Thu Mar 27, 2014 5:13 pm
by Sebastin Creed
Soh Raun wrote:BaseJKA supports disabling items selectively by setting server Cvars (via Rcon, so only Seb can do it at the moment). For example:

Code: Select all

set disable_item_medpak_instant 1
set disable_item_medpac_big 1
set disable_item_medpac 1
set disable_item_shield_lrg_instant 1
set disable_item_shield_sm_instant 1
For convenience, I made a "disableitems.cfg" script a while back, which does that plus:

Code: Select all

set disable_item_sentry_gun 1
set disable_item_shield 1 // Force field, not really shield
set disable_item_force_enlighten_light 1
set disable_item_force_enlighten_dark 1
set disable_item_force_boon 1
set disable_item_ammodisp 1
set disable_item_ysalimari 1
set disable_ammo_blaster 1
set disable_ammo_powercell 1
set disable_ammo_metallic_bolts 1
set disable_ammo_rockets 1
set disable_ammo_all 1
It should still be available on all servers, Seb can run it with "exec disableitems" via Rcon. :)
Seb can't come to the phone right now, but if you'd like to leave a message after the beep.