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Comm/Datapad Appearances
- Sared Kilvan
- Lost One
- Posts: 1035
- Joined: Sat Aug 16, 2008 12:11 am
- Location: Pouring like an avalanche coming down the mountain.
Comm/Datapad Appearances
First off, credit for the find and the idea goes to Aknaross Myotis.
Would it be possible to have a certain item appear in the players hand for the duration of an animation? Currently, there is a Commlink item in the game, and I am wondering if it is possible to make it appear in the players hand for the duration of the /emcomm and /comm animations. Likewise, once I get this datapad skinned and weighted, I assume the same method could be used to make an /emsitdatapad and an /emlotusdatapad, having it appear for as long as the charachter model is sitting.
Would it be possible to have a certain item appear in the players hand for the duration of an animation? Currently, there is a Commlink item in the game, and I am wondering if it is possible to make it appear in the players hand for the duration of the /emcomm and /comm animations. Likewise, once I get this datapad skinned and weighted, I assume the same method could be used to make an /emsitdatapad and an /emlotusdatapad, having it appear for as long as the charachter model is sitting.
- Delmi N'jork
- Jedi Master
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- Blavek Araven
- Lost One
- Posts: 614
- Joined: Sun Mar 16, 2008 9:27 am
- Location: Alzoc III
- Sared Kilvan
- Lost One
- Posts: 1035
- Joined: Sat Aug 16, 2008 12:11 am
- Location: Pouring like an avalanche coming down the mountain.
It's not a matter of not wanting to, but not knowing how to, and knowing is half the battle! I'll catch you on MSN sometime.Blavek Araven wrote:I'll weight those Datapads and such for you Sared if you feel you do not wish to do it yourself.
Good idea as well, thought about it myself awhile back but forgot about it.
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I like the idea of a Datapad appearing if it is possible, However I would rather a commlink did not appear in the players hand for the commlink emotes.
The reason for this is because peope use that animation for other things. I have seen people use it to animate covering a laugh. I have also seen people using it to stifle a cough or hide a yawn.
It's effectiveness for other things would be ruined if a commlink were added there.
Still, I offer my support for the Datapad.
The reason for this is because peope use that animation for other things. I have seen people use it to animate covering a laugh. I have also seen people using it to stifle a cough or hide a yawn.
It's effectiveness for other things would be ruined if a commlink were added there.
Still, I offer my support for the Datapad.
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- Lost One
- Posts: 702
- Joined: Wed May 28, 2008 2:11 pm
- Location: Alzoc III
Perhaps the commlink should only appear when the /comm command is used?
Certainly a handy little addition to the existing features.
Certainly a handy little addition to the existing features.
Nira'kalen'nuruodo
"Strive not to be a success, but rather to be of value."
|age_53|height_1.7m|weight_85kg|species_chiss|mentor_cyril.feraan|padawan_eugen.darkrider_nastajja.arren|
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The way to solve that is make an separate emote.Vantus wrote:I like the idea of a Datapad appearing if it is possible, However I would rather a commlink did not appear in the players hand for the commlink emotes.
The reason for this is because peope use that animation for other things. I have seen people use it to animate covering a laugh. I have also seen people using it to stifle a cough or hide a yawn.
It's effectiveness for other things would be ruined if a commlink were added there.
Still, I offer my support for the Datapad.
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- Lost One
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