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Force Speed Improvement
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- Lost One
- Posts: 892
- Joined: Thu May 31, 2007 4:52 pm
Force Speed Improvement
I've always felt its a bit odd to have someone less experienced be able to run the same speed as someone who's been training longer. Would it be possible to have each level of speed be a little faster than the last, rank one starting as just a bit faster than the normal run speed?
Species: Falleen | Age: 116 | Mentor: Jared Quell | Padawans: Kaelen Sekura, Kantha Maitri, Salvong, Var Dalledos, Claude Varron
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- Lost One
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I don't know about that. Then shall we start accounting for differences in height and weight, as well as physical fitness?
Seriously, the system is scaled for that one pretty well already. Most of the '30-year-olds' are also level 15 or above, which means they have sufficient XP in their accounts to have Level 2-3 Force Speed as opposed to a 10-year-old Level 3 who will have enough for Level 1 Force Speed.
Seriously, the system is scaled for that one pretty well already. Most of the '30-year-olds' are also level 15 or above, which means they have sufficient XP in their accounts to have Level 2-3 Force Speed as opposed to a 10-year-old Level 3 who will have enough for Level 1 Force Speed.
- Kael Sekura
- Lost One
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lol i think she meant a difference in 'speed' ability, not running around like normal. Currently, the only thing the different speed ability levels offer are longer durations, not variations of speed.Aslyn wrote:I don't know about that. Then shall we start accounting for differences in height and weight, as well as physical fitness?
Seriously, the system is scaled for that one pretty well already. Most of the '30-year-olds' are also level 15 or above, which means they have sufficient XP in their accounts to have Level 2-3 Force Speed as opposed to a 10-year-old Level 3 who will have enough for Level 1 Force Speed.
I'd give this a thumbs up if it was possible.
<img src="http://i30.photobucket.com/albums/c323/ ... ig2010.jpg" height="150px" width="450px">
|age_42|race_human|mentors_syrena.exan/alkur.tekeil|padawan_fane.ornn'ila
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- Exiled
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- Iverian Prey
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- Lost One
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Which is kind of an exploit. (Not that it's intentional or world-changing in anyway.)Iverian Prey wrote:...Model heights already affect how fast you move :p
I support this.
When I first took Speed Rank 2 I actually thought it WOULD make me sprint faster but discovered it only made me sprint longer.
I say if this is being implimented, that the difference only be noticable and not too dramatic.
I do feel kind of jipped taking Speed 2 when really, all it does is last slightly longer and cost more FP's than Speed 1. I could have just used multiple Speed Rank 1's.
It's kind of disappointing to know Speed will never really change and it makes ranking it up to feel a bit pointless. The reason I say this is, there is no Force Regeneration when Speed is activated and half the time I cancel out the Speed ability before it finishes just so I can jump up a ledge or perform a lunge..
Having a slight speed increase would display an actual difference to the ability. It would be encouraging.
Obviously i'd take care not to increase the speed too much. There are 5 levels of this baby and you don't want the speed to go up in such high incriments that by the time you reach level 5 your breaking the sound barrier.
- Aknaross Myotis
- Lost One
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Check out how Force Speed works on OJP Enhanced Mod:
When just tapped, Force Speed gives you an impulse to jump higher and longer; the JKBase effect happens when you hold the key for more than an instant.
Would be pretty useful for that kind of use you mentioned, Vantus.
Once implemented with same duration (or slightly variations) and faster effect for each level, it'd become quite neat power (feature) to invest.
When just tapped, Force Speed gives you an impulse to jump higher and longer; the JKBase effect happens when you hold the key for more than an instant.
Would be pretty useful for that kind of use you mentioned, Vantus.
Once implemented with same duration (or slightly variations) and faster effect for each level, it'd become quite neat power (feature) to invest.
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- Viron Roan
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I see no problem with this. How bout a nice big annoying boom too. And blur effects that stretch the whole map. And a new animation that makes the person just fly foward with rocket blasts coming out of their bootsVantus wrote:you don't want the speed to go up in such high incriments that by the time you reach level 5 your breaking the sound barrier.

Well I guess it wouldn't be running anymore at that point. But still, how awesome would that be lol

"force astro-boy"
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- Lost One
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For it to work, I wouldn't suggest level one being the current speed it uses. You'd have to slow it down a bit, with having 3 be the standard speed, then the higher levels being a bit faster. It would make the progress seem more gradual, and leave the enhanced speeds to those who want to go that far to take it. Because really, how often is speed needed on our maps beyond the first level or two? I think this change would give people more reason to take it.
Species: Falleen | Age: 116 | Mentor: Jared Quell | Padawans: Kaelen Sekura, Kantha Maitri, Salvong, Var Dalledos, Claude Varron
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- Lost One
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If my suggestion is anything like that game, I didn't know. I've never played it.Lynee'alin wrote:You need at least Speed 3 in order to run up that fan and get the last secret, so you get three stars instead of just two!!Syrena Exan wrote:Because really, how often is speed needed on our maps beyond the first level or two?
Oh wait, this isn't Dark Forces II...
Species: Falleen | Age: 116 | Mentor: Jared Quell | Padawans: Kaelen Sekura, Kantha Maitri, Salvong, Var Dalledos, Claude Varron
- Tescha Farra
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