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Server Autorestart Script
Server Autorestart Script
First off, this script's implementation is really cool as I haven't seen the Temple server suffer from that odd low framerate bug with slideshowy fans/doors/waterfalls and bouncy sabers in quite some time now.
However the only thing I could suggest would be a more convenient time for it to restart the server. Twice now has it kicked off 6+ people who were midst RP.
Right now the restart occurs at 0300 Galactic, could it be changed? Maybe something can be measured server side to gauge where a consistent gap of zero-server population is to place the restart script. If you agree, when do you think would be the best time to change it to?
However the only thing I could suggest would be a more convenient time for it to restart the server. Twice now has it kicked off 6+ people who were midst RP.
Right now the restart occurs at 0300 Galactic, could it be changed? Maybe something can be measured server side to gauge where a consistent gap of zero-server population is to place the restart script. If you agree, when do you think would be the best time to change it to?
| Oberon Pentari |
- Delmi N'jork
- Jedi Master
- Posts: 3941
- Joined: Wed May 20, 2009 11:53 pm
- Location: Duneeden
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Re: Server Autorestart Script
I agree, would it be possible to (mind you I know nothing of scripts, so I could be speaking completely out of ignorance here) to have the script test for players connected and if there are players using the server, it won't execute the restart command until it is empty?

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Re: Server Autorestart Script
Well.. theoretically it was supposed to do it, and only restart if the server is empty. From what Oberon just reported, it seems there is a bug somewhere.Delmi wrote:I agree, would it be possible to (mind you I know nothing of scripts, so I could be speaking completely out of ignorance here) to have the script test for players connected and if there are players using the server, it won't execute the restart command until it is empty?


Re: Server Autorestart Script
I implemented a fix, the Temple & Grounds servers should no longer restart when people are connected (as originally intended). Please let me know if it is not the case...
