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- Exiled
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From what we have already planned, each power will give a Charged version on reaching Lv4 and 5.
Charged will require one to 'meditate'/charge his Force connection ((which will be translated by filling a second time the Force mana pool)).
Using a charged will cost 200 Force Points, preventing spamming and by leaving you open, you'll have to think twice before doing it.
Some powers will indeed become more powerful, or give an extraordinary boost. Things never seen also, such as Charged Pull will remove the saber from the hands of a targeted enemie.
Here's the list of Charged powers :
Push : 360 degres push, does damage, and knocks people away.
Pull : Pull saber out of hand of target
Speed : Makes the caster semi-invisible(like third layer in speed), and invul for a few seconds
Sense : Allows the caster to deflect all laser bolts to attacker if in view.
Absorb : Force powers doesn't work on the caster for a period of time (like the Yasalamiri)
Heal : Heals to 100% +50Hp which drains over time
Protect : Force barrier that deals small damage to people within range
Mind Trick : Can do 2 attacks without breaking Camouflage
Grip : When charged, gives the Lv3 Grip from BaseJKa
Drain : here Drain will slow the target, instead of draining the Mana pool (Regular). But the Charged will have both effect : Slowing down the Target and draining 40FP. Mana will regen only after 30s
Lightning: Give lightning slap, A La Dooku. With extra damage.
Rage : Takes 45% of casterÃs health. No health drain, no recoil.
Saber Throw : straight throw 30% faster than regular throw and 15% more damageable
Team Heal: All teammates are healed by 30hp (team games only).
Team Energize: All teammates are healed by 30hp (team games only).
Charged will require one to 'meditate'/charge his Force connection ((which will be translated by filling a second time the Force mana pool)).
Using a charged will cost 200 Force Points, preventing spamming and by leaving you open, you'll have to think twice before doing it.
Some powers will indeed become more powerful, or give an extraordinary boost. Things never seen also, such as Charged Pull will remove the saber from the hands of a targeted enemie.
Here's the list of Charged powers :
Push : 360 degres push, does damage, and knocks people away.
Pull : Pull saber out of hand of target
Speed : Makes the caster semi-invisible(like third layer in speed), and invul for a few seconds
Sense : Allows the caster to deflect all laser bolts to attacker if in view.
Absorb : Force powers doesn't work on the caster for a period of time (like the Yasalamiri)
Heal : Heals to 100% +50Hp which drains over time
Protect : Force barrier that deals small damage to people within range
Mind Trick : Can do 2 attacks without breaking Camouflage
Grip : When charged, gives the Lv3 Grip from BaseJKa
Drain : here Drain will slow the target, instead of draining the Mana pool (Regular). But the Charged will have both effect : Slowing down the Target and draining 40FP. Mana will regen only after 30s
Lightning: Give lightning slap, A La Dooku. With extra damage.
Rage : Takes 45% of casterÃs health. No health drain, no recoil.
Saber Throw : straight throw 30% faster than regular throw and 15% more damageable
Team Heal: All teammates are healed by 30hp (team games only).
Team Energize: All teammates are healed by 30hp (team games only).
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- Gabe Alkorda
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- Exiled
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I'm wondering if it would be possible to "charge" saber defense, and have it counter Force Lightning, a la Windu vs Sidious in EP 3. If its possible perhaps it can just cost Force "mana" and have a rather large recoil.
Just a thought.
Also, for all those people who think this as well as the whole mod is unfair to Apprentice level and below: Perhaps these new things can be used as incentive for reaching Jedi Knight and Master, the goal of "becoming a great Jedi [like my father]", as Luke said.
And as I've read in another "suggestion" thread, I highly agree with the statement that Knights and Masters have enough maturity and responsibility, as well as common sense, to not do anything to the point of spamming.
I would think that most if not all Jedi Knights and Masters started at some entry level position when they joined this clan, and they probably went through the same things you may feel currently, but perhaps I'm wrong.
Just a thought.
Also, for all those people who think this as well as the whole mod is unfair to Apprentice level and below: Perhaps these new things can be used as incentive for reaching Jedi Knight and Master, the goal of "becoming a great Jedi [like my father]", as Luke said.
And as I've read in another "suggestion" thread, I highly agree with the statement that Knights and Masters have enough maturity and responsibility, as well as common sense, to not do anything to the point of spamming.
I would think that most if not all Jedi Knights and Masters started at some entry level position when they joined this clan, and they probably went through the same things you may feel currently, but perhaps I'm wrong.
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I'm wondering if it would be possible to "charge" saber defense, and have it counter Force Lightning, a la Windu vs Sidious in EP 3.
It is already planned, upon Lv3-4-5. Level 5 could perhaps return the lightning like Windu did in Ep3, at the cost of mana, yes. But I'd have to check with Soh on this.
- Kishon Sanria
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- Spera Elusido
- Lost One
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Lynee'alin wrote:i'm saying that knights and masters can abuse that force knock down thing, too
Thats what I mean. Its not like they are going to lame us or anythign with it. Just knowing they have the ability to do that whenever they would like during a spar. Its pretty cheap in my view, but I guess its fine.
- Gabe Alkorda
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Torrak wrote:
Just knowing they have the ability to do that whenever they would like during a spar. Its pretty cheap in my view, but I guess its fine.
Since when we use Force powers in spars?
And also, I'm pretty sure those powers will not be used on students in friendly spars, but rather in a more complexe level of fights with same levels of fighters, like two Knights or Masters.
Maleena Nellik wrote:Since when we use Force powers in spars?
And also, I'm pretty sure those powers will not be used on students in friendly spars, but rather in a more complexe level of fights with same levels of fighters, like two Knights or Masters.
No, but really. What is the point of this force power? Seriously. Your basically only going to abuse it on lamers really. Your not gonna all the sudden use it during a spar. That would be unessecary to use in a friendly spar.
- Spera Elusido
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It's not a debate whether a Jedi Master could preform extraordinary force feats....it's not a question of fairness either. As stated...they are 'last-ditch' moves for RP situations (Or pre-agreed force spars) that would realistically be available to Jedi Masters.
Firstly, it won't be used in spars, so it's no problem for padawan/initiates that are worried spars will become one-sided. The only force I EVER use in a spar, is force-speed, and I ask permission beforehand.
Secondly...it won't be used to tame lamers. Lamers aren't given that satisfaction...they're simply slept, and either warned or kicked depending on attitude...
The powers will be used for things like RP events. I would LOVE some of these powers to spice up RP missions, or indeed RP's within the temple. They are going to be a benefit.
Firstly, it won't be used in spars, so it's no problem for padawan/initiates that are worried spars will become one-sided. The only force I EVER use in a spar, is force-speed, and I ask permission beforehand.
Secondly...it won't be used to tame lamers. Lamers aren't given that satisfaction...they're simply slept, and either warned or kicked depending on attitude...
The powers will be used for things like RP events. I would LOVE some of these powers to spice up RP missions, or indeed RP's within the temple. They are going to be a benefit.
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And Spera hit the Bull's eye.
These High-end powers are ment for Missions, and RP events.
And since they cost double Force Mana, they'll have a certain drawback on them.
Again, this is not to boost the knights or Master, but simply to give a more realistic feel to it.
How come Yoda could move a Ship, how come he could actually push back an MTT, and colide two Trade Fed. Landing ships ((Clone Wars)); Simply because he was VERY powerful in the Force.
Then, how come we couldn't any of us, push everyone and everything 360 degres, etc.
Just that my point of view is that it is more realistic.
¨ Axem Keigoku
These High-end powers are ment for Missions, and RP events.
And since they cost double Force Mana, they'll have a certain drawback on them.
Again, this is not to boost the knights or Master, but simply to give a more realistic feel to it.
How come Yoda could move a Ship, how come he could actually push back an MTT, and colide two Trade Fed. Landing ships ((Clone Wars)); Simply because he was VERY powerful in the Force.
Then, how come we couldn't any of us, push everyone and everything 360 degres, etc.
Just that my point of view is that it is more realistic.
¨ Axem Keigoku