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Drowing.
Well this is false, Alkaiser
Damage in water is coded in the game (server part), not the map.
More precisely, after 12 seconds in the water, it starts by doing 4 HP of damage, increasing of 2 HP every second up to 15 HP.
So yeah the ability to breath underwater can be done. But while we're at it, I'd rather have a full species system with different advantages between species, not only this ability. This was suggested before but not detailed. Please give your ideas to this thread.
Damage in water is coded in the game (server part), not the map.
More precisely, after 12 seconds in the water, it starts by doing 4 HP of damage, increasing of 2 HP every second up to 15 HP.
So yeah the ability to breath underwater can be done. But while we're at it, I'd rather have a full species system with different advantages between species, not only this ability. This was suggested before but not detailed. Please give your ideas to this thread.
Last edited by Soh Raun on Fri Jul 06, 2007 3:22 pm, edited 1 time in total.
- Arikakon Genkal
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Well, if we're going to do all the species I can think of that people will *probably* pick:
Ithorian-Slightly improved Force Regen (they are the most Force-sensitive species)
Aquar, Nautolan, Mon Calamari, Falleen-Water breathing
Wookiee-Slightly stronger (possible?)
Miraluka, Lorrdian-Start with Sense 1 (once more, possible?)
Trandoshan, Kushibah-Slightly higher melee damage (possible? again)
Bothan-Slightly faster (do I need to say it? possible?)
Just suggestions, but I'm pretty sure that they fit the species alright.
Ithorian-Slightly improved Force Regen (they are the most Force-sensitive species)
Aquar, Nautolan, Mon Calamari, Falleen-Water breathing
Wookiee-Slightly stronger (possible?)
Miraluka, Lorrdian-Start with Sense 1 (once more, possible?)
Trandoshan, Kushibah-Slightly higher melee damage (possible? again)
Bothan-Slightly faster (do I need to say it? possible?)
Just suggestions, but I'm pretty sure that they fit the species alright.
"Laws are like sausages. You don't want to see them being made." ~Otto von Bismarck
Being (as far as I know) the only Kushiban right now, I would say their advantage should not have something to do with higher damage, as they were not known for being the greatest among fighters.
You could say that due to their "claws", they should, but I highly doubt they were much sharper than a rabbits, as the Kushiban were native farmers and weavers, and didn't need those "sharp" claws. Besides, it doesn't really look like nasty, sharp ones on this picture:
You could say that due to their "claws", they should, but I highly doubt they were much sharper than a rabbits, as the Kushiban were native farmers and weavers, and didn't need those "sharp" claws. Besides, it doesn't really look like nasty, sharp ones on this picture:
I'd say something to do with fire, if that's possible.While often mistaken for cute pets, they were actually intelligent beings with a complex culture as well as both a written and spoken language. They mastered fire (used to frighten away hostile, fire-fearing xinkras) and used technology. Rather than paws, they had hands with opposable thumbs and feet.
- Arikakon Genkal
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Please continue this discussion in this thread
Does the server need drowning in the first place? I was in the bacta tank and started drowning before it finished, and I don't really see the point in it given that death isn't really included in the RP. It just sounds like more trouble than it's worth, because of the Aquars and Mon Cals, and the bacta tanks. I feel it should just be scrapped entirely.
- Xa'o Zalei
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Soh Raun wrote:Please continue this discussion in this thread
- Xa'o Zalei
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Xa'o Zalei wrote:Soh Raun wrote:Please continue this discussion in this thread